Campus Overview

Founded in 1907, the University of Hawaiʻi at Mānoa is the flagship campus of the University of Hawaiʻi System. A destination of choice, students and faculty come from across the nation and the world to take advantage of UH Mānoa’s unique research opportunities, diverse community, nationally-ranked Division I athletics program, and beautiful landscape. Consistently ranked a “best value” among U.S. colleges and universities, our students get a great education and have a unique multicultural global experience in a Hawaiian place of learning—truly like no place else on earth.

The University of Hawaiʻi at Mānoa is accredited by the Senior Commission of the Western Association of Schools and Colleges (WASC). WASC, one of six regional accrediting agencies recognized by the U.S. Department of Education, evaluates and accredits schools, colleges, and universities in California, Hawaiʻi, and the Pacific Islands. UH Mānoa has been fully accredited since 1955.

UHM Media Center

The Media Center is located in the Sinclair Library at 2425 Campus Road.  The facility is dedicated to all areas of digital production and animation.  The center has a sound room, multi-purpose room, and an open flex space for students to use.  The Media Center checks out grip, lighting, camera and sound equipment.

Ambient Computing Lab

Prerequisites

N/A

Core Requirements

N/A

Electives

N/A

Program Overview

The Ambient Computing Laboratory at the University of Hawai’i at Mānoa’s College of Engineering develops advanced cyber-physical systems that combine interactive multimedia with the unique research possibilities offered by the billions of connected devices that are increasingly connected to the Internet. This evolution of the Internet, known as the Internet of Things (IoT), is well underway, with the current 20 billion connected devices projected to surpass 75 billion devices by the year 2025.

The Ambient Lab’s research focuses on several Hawai’i-specific needs, such as remote collaboration, distance education and connected healthcare. Together with UH System’s Academy for Creative Media (ACM System), the lab also helps foster UH’s emerging Computational Media study program, which trains students and working professionals in the areas of video game development, virtual and augmented reality, and digital storytelling and filmmaking.

Recognizing the strategic value of this ongoing digital transformation, ACM System’s Founder and Director, Chris Lee, has spent over fifteen years developing Hawai’i as a center of excellence in media. Lee, who previously served as president of production for both TriStar Pictures and Columbia Pictures, established ACM System in 2003 to promote integrated multimedia, arts, and technology education in Hawai’i as a catalyst for creating 21st century knowledge-based jobs across the islands. Lee has been instrumental raising the public and private capital needed to fund its activities, building initiatives, and attracting visionary researchers—like Carlson to UH in 2016.

Carlson’s appointment complements ACM System’s ongoing support of UH Professor Jason Leigh’s Laboratory for Advanced Visualization & Applications (LAVA) at UH Mānoa. Since 2014, LAVA has served as a dynamic maker space and innovation hub at UH, where researchers develop a wide range of big data visualization techniques for science, engineering and training. LAVA also forms the core of the Hawai’i Data Science Institute, which serves the data intensive science, engineering and training needs of UH System’s 10 campuses.

Learn more about the Ambient Lab at: http://ambientlabs.org.

Contact an Advisor

Darren Carlson
darrenca@hawaii.edu

Contact an Admission Specialist

ACM – Digital Cinema

Prerequisites


ACM offers a core curriculum and electives in three tracks: Digital Cinema, Computer Animation, and Critical Studies. To insure that students in the Bachelor of Arts program satisfy ACM learning objectives in Critical Thinking, Writing, History & Aesthetics, Technical Skills of Digital Story Telling, Creativity, and Responsibility, all majors must take a core of 18 credit hours:

  • The introductory course
  • One Basic Production Skills Course
  • One Writing Course
  • Three Courses in Critical Studies

To apply to become a major in Creative Media, students must:

  • Have completed or be enrolled in Cinema and Digital Media (ACM 255)*, and have completed 12 or more UHM credit hours with an overall 2.75 GPA.
  • Be enrolled as an undergraduate student in the Colleges of Arts and Sciences.

Core Requirements


  • Required Core Courses for All Student Majors (18 credits):
    • ACM 255 Introduction to Cinema and Digital Media
    • ACM 310 Cinematic Narrative Production
    • ACM 350 Screenwriting
    • ACM 360 Indigenous Aesthetics
    • ACM 385 Topics in Creative Media
    • ACM 460 Ethics and Film
  • Major Track Required Courses (18 credits):
    • ACM 312 Cinematography
    • ACM 330 Independent Producing
    • ACM 370 Directing the Actor on Screen
    • ACM 372 Editing for Cinema
    • ACM 374 Post Production Sound
    • ACM 410 Advanced Cinematic Production

Electives


Six credit hours (2 courses). At least 3 credit hours (1 course) should be a film-related course outside of ACM. Electives must be 300 or 400 level courses.

Major Track Electives (6 credits)

  • ACM 325 Visual Effects
  • ACM 355 Oral Tradition to Screenplay
  • ACM 375 Directing the Camera for the Screen
  • ACM 380 Genre and Narrative Theory in Creative Media
  • ACM 382 Authors in Creative Media
  • ACM 386 Techniques in Creative Media
  • ACM 390 Workshop in Creative Media
  • ACM 399 Independent Group Project
  • ACM 405 Documentary Production
  • ACM 412 Advanced Cinematography
  • ACM 450 Advanced Screenwriting
  • ACM 452C/452E History and Film
  • ACM 455 Indigenous Filmmaking
  • ACM 470 Directing the Motion Picture
  • ACM 475 Narrative Feature Screenplay
  • ACM 482 The American Documentary
  • ACM 486 Capstone Creative Production
  • ACM 495 Creative Media Internship
  • ACM 499 Directed Study

Program Overview

The Academy for Creative Media, part of the University of Hawai‘i at College of Arts and Humanities, emphasizes narrative, or story telling, theories, skills and application across multiple platforms of digital media and within a context of cultural and aesthetic values. ACM seeks to empower students to tell their own stories of Hawaii, the Pacific and Asia rather than have those stories told for them through a different cultural lens that is distant and often distorted.

ACM offers a core curriculum in three tracks: Digital Cinema, Computer Animation, and Critical Studies.

Students in the Digital Cinema track focus on all aspects of filmmaking: screenwriting, directing, producing, cinematography, editing and post-production sound. The program promotes diverse storytelling through the production of narrative, experimental, documentary and indigenous short films. Production courses are taught using industry-standard film equipment, which allows students to gain an understanding of the technical aspects of filmmaking while using current technology. This track fosters a collaborative and professional environment for learning. Admission to the digital cinema track is based on the submission of an artist’s portfolio (See portfolio requirements).

ACM Student Learning Objectives

Students have the flexibility to design an individual academic program around a core of ACM courses and electives, as well as electives from a variety of UHM departments offering courses in film studies, digital design, and technology. ACM stresses the interdisciplinary nature of media production and study within an Arts & Sciences foundation. Students work in close consultation with faculty to develop an academically and personally meaningful and rigorous interdisciplinary program that reflects the development of academic, technical, creative and critical thinking skills.

1. Critical Thinking

  • Abilities in problem-solving, research, and application of theory to practice
  • Appreciation for the study and production of films that help people phrase arguments, evaluate positions and listen well to informed and diverse civic conversation.

2. Writing

  • Creative and critical expression through writing
  • Knowledge, appreciation and skills in narrative and cinematic storytelling.

3. History and Aesthetics

  • A history and appreciation of cinematic media
  • The ability to critically evaluate, using a cinematic vocabulary, their own work and the work of others.

4. Professional Skills 

  • Knowledge of professional/industry standards, practice and protocols in technical production and in the general economics of mainstream and independent production
  • Development of multiple techniques and technical skills in visual and cinematic production

5. Creativity

  • Development of, and appreciation for, an artistic voice, particularly a Hawai’i-influenced voice
  • The processes of producing a creative project for public consumption

6. Responsibility

  • Development of group dynamic skills in both collaboration and leadership.
  • Knowledge and application of media ethics, developing a personal and professional responsibility.

7. Student-Centered Learning

ACM students take responsibility for their own learning. ACM courses are designed as active learning laboratories where students immediately apply theoretical concepts and professional practice to their work. Individually and in groups, students learn from the instructor, from texts (including films as well as books), and equally as important – from each other and from their own experiences. ACM adopts a model of classroom instruction where instructors mentor students, provide them with the tools and skill sets for excellence, and allow them to explore their own creative and academic potential.

For more info about UH Mānoa’s program, please visit their site.

Contact an Advisor

Various faculty. Use the email below to email ACM Mānoa.

Contact an Admission Specialist

ACM – Critical Studies

Prerequisites


 

ACM offers a core curriculum and electives in three tracks: Digital Cinema, Computer Animation, and Critical Studies. To insure that students in the Bachelor of Arts program satisfy ACM learning objectives in Critical Thinking, Writing, History & Aesthetics, Technical Skills of Digital Story Telling, Creativity, and Responsibility, all majors must take a core of 18 credit hours:

  • The introductory course
  • One Basic Production Skills Course
  • One Writing Course
  • Three Courses in Critical Studies

To apply to become a major in Creative Media, students must:

  • Have completed or be enrolled in Cinema and Digital Media (ACM 255)*, and have completed 12 or more UHM credit hours with an overall 2.75 GPA.
  • Be enrolled as an undergraduate student in the Colleges of Arts and Sciences.

Core Requirements


  • Required Core Courses for All Student Majors (18 credits):
    • 3 Credits:        ACM 255 – Cinematic and Digital Media
    • 3 Credits:        Choose 1 for:
      • Digital Cinema and/or Critical Studies Track ACM 310 – Cinematic Narrative Production
      • Animation and/or Critical Studies Track  ACM 316 – 3D Character Animation
      • Note: A minimum grade of B in ACM 255 is a pre-requisite for both courses
    • 3 Credits:        Choose 1 from below:
      • ACM 350 – Screenwriting
      • ACM 355 – Oral Tradition to Screenplay
    • 9 Credits:        Choose 3 from below:
      • ACM 352/AMST 352 – Screening Asian Americans
      • ACM 360 – Indigenous Aesthetics
      • ACM 380 – Genre & Narrative Theory
      • ACM 382 – Authors in Creative Media
      • ACM 385 – Topics in Creative Media
      • ACM 460 – Ethics and Film
      • ACM 480 – Oceanic Media Culture
      • ACM 485 – Seminar in Creative Media
      • ACM 490 – Global Media
  • Major Track or Sequence Courses (at least 12 additional credits)
    • 352 – Screening Asian Americans
    • 360 – Indigenous Aesthetics
    • 380 – Genre & Narrative Theory
    • 382 – Authors in Creative Media
    • 384 – Study Abroad
    • 385 – Topics in Creative Media
    • 460 – Ethics and Film
    • 480 – Oceanic Media and Culture
    • 485 – Seminar in Creative Media
    • 490 – Global Media
    • 499 – Directed Reading and Research

Electives


Six credit hours (2 courses). At least 3 credit hours (1 course) should be a film-related course outside of ACM. Electives must be 300 or 400 level courses.

Program Overview

The Academy for Creative Media, part of the University of Hawai‘i at College of Arts and Humanities, emphasizes narrative, or story telling, theories, skills and application across multiple platforms of digital media and within a context of cultural and aesthetic values. ACM seeks to empower students to tell their own stories of Hawaii, the Pacific and Asia rather than have those stories told for them through a different cultural lens that is distant and often distorted.

ACM offers a core curriculum in three tracks: Digital Cinema, Computer Animation, and Critical Studies.

Beyond a required core of ACM courses, students have the flexibility to design an academic program in their chosen curricular track, supplemented by ACM electives and electives from a variety of UHM departments offering courses in film studies. Students work in close consultation with a faculty advisor to develop a program that reflects the development of theoretical, writing, technical, creative, and critical thinking skills.

ACM Student Learning Objectives

Students have the flexibility to design an individual academic program around a core of ACM courses and electives, as well as electives from a variety of UHM departments offering courses in film studies, digital design, and technology. ACM stresses the interdisciplinary nature of media production and study within an Arts & Sciences foundation. Students work in close consultation with faculty to develop an academically and personally meaningful and rigorous interdisciplinary program that reflects the development of academic, technical, creative and critical thinking skills.

1. Critical Thinking

  • Abilities in problem-solving, research, and application of theory to practice
  • Appreciation for the study and production of films that help people phrase arguments, evaluate positions and listen well to informed and diverse civic conversation.

2. Writing

  • Creative and critical expression through writing
  • Knowledge, appreciation and skills in narrative and cinematic storytelling.

3. History and Aesthetics

  • A history and appreciation of cinematic media
  • The ability to critically evaluate, using a cinematic vocabulary, their own work and the work of others.

4. Professional Skills 

  • Knowledge of professional/industry standards, practice and protocols in technical production and in the general economics of mainstream and independent production
  • Development of multiple techniques and technical skills in visual and cinematic production

5. Creativity

  • Development of, and appreciation for, an artistic voice, particularly a Hawai’i-influenced voice
  • The processes of producing a creative project for public consumption

6. Responsibility

  • Development of group dynamic skills in both collaboration and leadership.
  • Knowledge and application of media ethics, developing a personal and professional responsibility.

7. Student-Centered Learning

ACM students take responsibility for their own learning. ACM courses are designed as active learning laboratories where students immediately apply theoretical concepts and professional practice to their work. Individually and in groups, students learn from the instructor, from texts (including films as well as books), and equally as important – from each other and from their own experiences. ACM adopts a model of classroom instruction where instructors mentor students, provide them with the tools and skill sets for excellence, and allow them to explore their own creative and academic potential.

For more info about UH Mānoa’s program, please visit their site.

Contact an Advisor

Various faculty. Use the email below to email ACM Mānoa.

Contact an Admission Specialist

ACM – Computer Animation

Prerequisites


ACM offers a core curriculum and electives in three tracks: Digital Cinema, Computer Animation, and Critical Studies. To insure that students in the Bachelor of Arts program satisfy ACM learning objectives in Critical Thinking, Writing, History & Aesthetics, Technical Skills of Digital Story Telling, Creativity, and Responsibility, all majors must take a core of 18 credit hours:

  • The introductory course
  • One Basic Production Skills Course
  • One Writing Course
  • Three Courses in Critical Studies

To apply to become a major in Creative Media, students must:

  • Have completed or be enrolled in Cinema and Digital Media (ACM 255)*, and have completed 12 or more UHM credit hours with an overall 2.75 GPA.
  • Be enrolled as an undergraduate student in the Colleges of Arts and Sciences.

Core Requirements


  • Required Core Courses for All Student Majors (18 credits):
    • 3 Credits:        ACM 255 – Cinematic and Digital Media
    • 3 Credits:        Choose 1 for:
      • Digital Cinema and/or Critical Studies Track ACM 310 – Cinematic Narrative Production 
      • Animation and/or Critical Studies Track  ACM 316 – 3D Character Animation
      • Note: A minimum grade of B in ACM 255 is a pre-requisite for both courses
    • 3 Credits:        Choose 1 from below:
      • ACM 350 – Screenwriting
      • ACM 355 – Oral Tradition to Screenplay
    • 9 Credits:        Choose 3 from below:
      • ACM 352/AMST 352 – Screening Asian Americans
      • ACM 360 – Indigenous Aesthetics
      • ACM 380 – Genre & Narrative Theory
      • ACM 382 – Authors in Creative Media
      • ACM 385 – Topics in Creative Media
      • ACM 460 – Ethics and Film
      • ACM 480 – Oceanic Media Culture
      • ACM 485 – Seminar in Creative Media
      • ACM 490 – Global Media

Major Track or Sequence Courses (at least 12 additional credits)

  • Computer Animation and Game Design
  • 215 – 3D Scene Design*216 – 3D Character Animation*
    315 – Narrative Game Design
    316 – 3D Character Animation
    317 – 3D Cinematography & Dynamics
    318 – Drawing for Animation
    320 – 3D Computer Animation Prod I
    325 – Visual Effects
    386 – Techniques in Creative Media
    390 – Workshop in Creative Media
    399 – Independent Group Project
    415 – Computer Game Production
    420 – Computer Animation Production II
    495 – Creative Media Internship
    499 – Directed Reading and Research

Electives

NA

Program Overview

The Academy for Creative Media, part of the University of Hawai‘i at College of Arts and Humanities, emphasizes narrative, or story telling, theories, skills and application across multiple platforms of digital media and within a context of cultural and aesthetic values. ACM seeks to empower students to tell their own stories of Hawaii, the Pacific and Asia rather than have those stories told for them through a different cultural lens that is distant and often distorted.

ACM offers a core curriculum in three tracks: Digital Cinema, Computer Animation, and Critical Studies.

Beyond a required core of ACM courses, students have the flexibility to design an academic program in their chosen curricular track, supplemented by ACM electives and electives from a variety of UHM departments offering courses in film studies. Students work in close consultation with a faculty advisor to develop a program that reflects the development of theoretical, writing, technical, creative, and critical thinking skills.

ACM Student Learning Objectives

Students have the flexibility to design an individual academic program around a core of ACM courses and electives, as well as electives from a variety of UHM departments offering courses in film studies, digital design, and technology. ACM stresses the interdisciplinary nature of media production and study within an Arts & Sciences foundation. Students work in close consultation with faculty to develop an academically and personally meaningful and rigorous interdisciplinary program that reflects the development of academic, technical, creative and critical thinking skills.

1. Critical Thinking

  • Abilities in problem-solving, research, and application of theory to practice
  • Appreciation for the study and production of films that help people phrase arguments, evaluate positions and listen well to informed and diverse civic conversation.

2. Writing

  • Creative and critical expression through writing
  • Knowledge, appreciation and skills in narrative and cinematic storytelling.

3. History and Aesthetics

  • A history and appreciation of cinematic media
  • The ability to critically evaluate, using a cinematic vocabulary, their own work and the work of others.

4. Professional Skills

  • Knowledge of professional/industry standards, practice and protocols in technical production and in the general economics of mainstream and independent production
  • Development of multiple techniques and technical skills in visual and cinematic production

5. Creativity

  • Development of, and appreciation for, an artistic voice, particularly a Hawai’i-influenced voice
  • The processes of producing a creative project for public consumption

6. Responsibility

  • Development of group dynamic skills in both collaboration and leadership.
  • Knowledge and application of media ethics, developing a personal and professional responsibility.

7. Student-Centered Learning

ACM students take responsibility for their own learning. ACM courses are designed as active learning laboratories where students immediately apply theoretical concepts and professional practice to their work. Individually and in groups, students learn from the instructor, from texts (including films as well as books), and equally as important – from each other and from their own experiences. ACM adopts a model of classroom instruction where instructors mentor students, provide them with the tools and skill sets for excellence, and allow them to explore their own creative and academic potential.

ACM Digital Cinema Track

Students in the Digital Cinema track focus on all aspects of filmmaking: screenwriting, directing, producing, cinematography, editing and post-production sound. The program promotes diverse storytelling through the production of narrative, experimental, documentary and indigenous short films. Production courses are taught using industry-standard film equipment, which allows students to gain an understanding of the technical aspects of filmmaking while using current technology. This track fosters a collaborative and professional environment for learning. Admission to the digital cinema track is based on the submission of an artist’s portfolio (See portfolio requirements).

ACM Animation Track

The ACM Animation track focuses on storytelling through the art of animation. Students explore traditional, experimental, and computer animation techniques to best tell their personal and unique stories from Hawaiʻi, the Pacific, and all corners of the globe. Students gain a well-rounded understanding of the various roles, skills, and techniques used in the animation industry, enabling them to perform each task themselves when making an independent film, or recognizing areas of interest in which they want to specialize. Admission to the animation track is based on the submission of an artist’s portfolio (See portfolio requirements).

For more info about UH Mānoa’s program, please visit their site.

 

Contact an Advisor

Various faculty. Use the email below to email ACM Mānoa.

Contact an Admission Specialist

ICS – Computer Science

Prerequisites


Visit the ICS undergraduate degree website for more information.

 

Core Requirements


Visit the ICS undergraduate degree website for more information.

Electives


Visit the ICS undergraduate degree website for more information.

Program Overview


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The Information and Computer Sciences Department (ICS) at the University of Hawaiʻi at Mānoa offers the following ACM-related courses:

ACM students may take these classes by contacting the respective professor and asking for a permission override.

 

 

Contact an Advisor

ACM liaison for ICS is Professor Jason Leigh
E-mail: leighj@hawaii.edu

ICS contact for undergraduate degree requirements:
Gerald Lau
Assistant Faculty Specialist (ICS/LIS)
Office: POST 303A
Phone: 808-956-5428
E-mail: glau@hawaii.edu

Contact an Admission Specialist

College of Engineering: Computer Engineering

Prerequisites

Core courses cover the fundamentals of electrical and computer engineering, while upper level technical elective courses allow students to pursue their specific technical interests. The program emphasizes hands-on education with state-of-the-art equipment and software tools. There are three required project courses, one each at the sophomore (EE 296), junior (EE 396), and senior (EE 496) levels.

In the Electrical Engineering program, the electives are divided into two major areas or Tracks:

  • Electrophysics Track
    • antennas, circuit/device designs, electromagnetic, electronics, fabrication, microwave engineering, optics, solid-state devices, and sensors.
  • Systems & Data Science Track
    • control, data science, convolutional neural networks, machine learning, optimization, pattern recognition, signal/image processing, and telecommunications.

Electrical Engineering program students may also opt to take a select set of courses to receive a concentration in

  • Biomedical Concentration
  • Energy Concentration
The Computer Engineering program develops the following backgrounds: algorithms, computer architecture, computer network, embedded systems, and software engineering.

Core Requirements


Each of the curricula offered by the College of Engineering provides a fundamental science-oriented university education with coverage of communications, the humanities, and social sciences, as well as the basic physical sciences of mathematics, physics, and chemistry. The curricula also encompass engineering sciences common to all engineering disciplines and project courses that introduce the engineering method of design.

Course work in each curriculum consists of a set of required courses common to all engineering majors and additional courses to satisfy departmental requirements.  The college participates actively in UH Mānoa Honors Program.  The courses required of all engineering students, which also satisfies the General Education Core Requirements of UH Mānoa, consist of the following credits:

Written Communication

  • ENG 100 Composition I (3) (FW) or approved FW course

Arts, Humanities and Literature

  • COMG 251 Principles of Effective Public Speaking (3) (DA)
  • One elective (3) (DH or DL)

Social Sciences

  • ECON 120 Introduction to Economics (3), ECON 130 Principles of Microeconomics (3), or ECON 131 Principles of Macroeconomics (3) (DS)
  • One elective (3) (DS)

Global and Multicultural Perspectives

  • Two approved FG electives (6)

Symbolic

    • MATH 241 Calculus I (4) (FS)
    • MATH 242 Calculus II (4)
    • MATH 243 Calculus III (3)
    • MATH 244 Calculus IV (3)

or

  • MATH 251A Accelerated Calculus I (4)
  • MATH 252A Accelerated Calculus II (4)
  • MATH 253A Accelerated Calculus III (4)

Natural Sciences

    • CHEM 161/161L, and 162 General Chemistry/Lab (3/1/3) (DP/DY)
        • or

        • CHEM 171/171L Principles of Chemistry (4/1) (DP/DY)

      or

      • CHEM 181/181L Principles of Chemistry (4/1) (DP/DY)

and

  • PHYS 170/170L General Physics I/Lab (4/1) (DP/DY)
  • PHYS 272/272L General Physics II/Lab (3/1) (DP/DY)

Additionally, a student must complete the Focus Graduation Requirements: one H,  one E, one O, and five W courses. The Hawaiian or Second Language is not required for the engineering degree.

Electives

There is a requirement of a minimum of 6 credit hours of technical electives.  They may be all from the following list of EE and ICS courses.  Alternatively, they may be composed of 3 credit hours from the list and 3 credit hours of an EE course that is at the 300 level or higher.

  • EE 344 Network I (or ICS 451)
  • EE 406 Introduction to Computer and Network Security
  • EE 449 Computer Communication Networks (or ICS 451)
  • EE 461 Computer Architecture (or ICS 431)
  • EE 467 Object Oriented Software Engineering
  • EE 468 Introduction to Operating Systems (or ICS 412)
  • EE 469 Wireless Data Networks
  • EE 491 Special Topics in Electrical Engineering (E, F, G)
  • ICS 311 Algorithms
  • ICS 313 Programming Language Theory
  • ICS 321 Data Storage & Retrieval
  • ICS 413 Software Engineering I
  • ICS 414 Software Engineering II
  • ICS 415 Introduction to Programming for the Web
  • ICS 421 Database Systems
  • ICS 424 Application Frameworks
  • ICS 425 Computer Security and Ethics
  • ICS 426 Computer System Security
  • ICS 432 Concurrent and High-Performance Programming
  • ICS 441 Theory of Computation
  • ICS 442 Analytical Models and Methods
  • ICS 461 Artificial Intelligence I
  • ICS 464 Human Computer Interaction I
  • ICS 465 Introduction to Hypermedia
  • ICS 466 Design for Mobile Devices
  • ICS 469 Introduction to Cognitive Science
  • ICS 481 Introduction to Computer Graphics

Note that ICS courses from the list may have prerequisite courses that are not part of the computer engineering curriculum.  These courses used as technical electives will lead to more credit hours to complete the program.

Program Overview

The Electrical & Computer Engineering department at the University of Hawai’i at Mānoa was formed in 1959 with a baccalaureate degree program. The first graduating class received a B.S. degree in 1961. Our M.S. degree program was started in 1961, and our doctoral (Ph.D.) degree program was initiated in 1966. The first Ph.D. degree in Electrical Engineering was granted by the University in 1969. The famous wireless communication protocol, ALOHA, was invented by our faculty in the 1970s.

The Department of Information and Computer Sciences and the Department of Electrical Engineering offer a joint Bachelor of Science degree in Computer Engineering (BS CE).  The BSCE degree program provides you with the opportunity to learn about computer hardware and software, computer organization and architecture, computer security, software engineering, computer networks and Internet technology, embedded systems, computer-aided design, multi-core and parallel computing, wireless networks, and other topics.

As an electrical or computer engineer, you will work at the heart of the most rapidly developing technology humankind has ever seen. Electrical engineers design and build electronic devices, process data and signals, sense things, control things, power things, and connect things and people, and lots more! Electrical engineering is one of the broadest of all engineering degrees, allowing students to move into virtually any area. Computer engineering is a discipline that combines electrical engineering with computer science, training students to have good understanding in both hardware and software. Electrical and computer engineering are among the top requested majors by potential employers.

The Department of Electrical & Computer Engineering offers

For more information, please visit their site.

Contact an Advisor

Electrical & Computer Engineering
2540 Dole Street, Holmes Hall 483
Honolulu, HI 96822 USA

(808) 956-7586

Contact an Admission Specialist