1. I am a...

    Prospective Student
    Enrolled Student

    ...looking to see which program is right for me.

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    I am...

    Not a Creative Media Major
    (eg. English, Psychology, etc)
    A Creative Media Major
    (eg. Digital Media Arts, MELE, etc)
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    I am attending a...

    4 year program at the University of Hawaii
    2 year program at the University of Hawaii
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    Select an area of interest

    • Animation
    • Graphic Design
    • Media Production
    • Mobile / Web
    • Photography
    • Video Game Design
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    Select A Program

    • objects-48px-outline_controller@2x
      College of Engineering: Computer Engineering

      UH Mānoa

    • objects-48px-outline_controller@2x
      ICS – Computer Science

      UH Mānoa

    • objects-48px-outline_controller@2x
      ACM – Computer Animation & Game Design

      UH Mānoa

    • objects-48px-outline_controller@2x
      ACM – Critical Studies

      UH Mānoa

    • objects-48px-outline_controller@2x
      ACM – Digital Cinema

      UH Mānoa

    • objects-48px-outline_controller@2x
      ‘Ulu‘ulu
    • objects-48px-outline_controller@2x
      Communication Arts

      Honolulu Community College

    • objects-48px-outline_controller@2x
      Applied Sciences – Creative Media

      UH West O‘ahu

    • objects-48px-outline_controller@2x
      Digital Media

      Leeward Community College

    • objects-48px-outline_controller@2x
      Digital Media Arts

      Hawai‘i Community College

    • objects-48px-outline_controller@2x
      New Media Arts – Animation

      Kapi'olani Community College

    • objects-48px-outline_controller@2x
      TV Production

      Leeward Community College

    • objects-48px-outline_controller@2x
      New Media Arts – Interface Design

      Kapi'olani Community College

    • objects-48px-outline_controller@2x
      MELE

      Honolulu Community College

    • objects-48px-outline_controller@2x
      Digital Media Arts

      Kauaʻi Community College

    • objects-48px-outline_controller@2x
      Creative Arts

      Windward Community College

    • objects-48px-outline_controller@2x
      Creative Media

      UH Maui College

    • objects-48px-outline_controller@2x
      Humanities – Creative Media

      UH West O‘ahu

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    I am interested in a BA/ BAS program at the University of Hawai'i West O‘ahu...

    • objects-48px-outline_controller@2x
      Humanities – Creative Media

      UH West O‘ahu

    • objects-48px-outline_controller@2x
      Applied Sciences – Creative Media

      UH West O‘ahu

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    College of Engineering: Computer Engineering

    UH Mānoa
    Prerequisites


    Information pending.

    Core Requirements


    Information pending.

    Electives


    Information pending.

    Program Overview

    Information pending.

    For more information, please visit their site.

    Contact an Advisor

    Information pending.

    Contact an Admission Specialist

    ICS – Computer Science

    UH Mānoa
    Prerequisites


    Visit the ICS undergraduate degree website for more information.

     

    Core Requirements


    Visit the ICS undergraduate degree website for more information.

    Electives


    Visit the ICS undergraduate degree website for more information.

    Program Overview


    DSC_1912

    The Information and Computer Sciences Department (ICS) at the University of Hawaiʻi at Mānoa offers the following ACM-related courses:

    ACM students may take these classes by contacting the respective professor and asking for a permission override.

     

     

    Contact an Advisor

    ACM liaison for ICS is Professor Jason Leigh
    E-mail: leighj@hawaii.edu

    ICS contact for undergraduate degree requirements:
    Gerald Lau
    Assistant Faculty Specialist (ICS/LIS)
    Office: POST 303A
    Phone: 808-956-5428
    E-mail: glau@hawaii.edu

    Contact an Admission Specialist

    ACM – Computer Animation & Game Design

    UH Mānoa
    Prerequisites


    ACM offers a core curriculum and electives in three tracks: Digital Cinema, Computer Animation, and Critical Studies. To insure that students in the Bachelor of Arts program satisfy ACM learning objectives in Critical Thinking, Writing, History & Aesthetics, Technical Skills of Digital Story Telling, Creativity, and Responsibility, all majors must take a core of 18 credit hours:

    • The introductory course
    • One Basic Production Skills Course
    • One Writing Course
    • Three Courses in Critical Studies

    To apply to become a major in Creative Media, students must:

    • Have completed or be enrolled in Cinema and Digital Media (ACM 255)*, and have completed 12 or more UHM credit hours with an overall 2.75 GPA.
    • Be enrolled as an undergraduate student in the Colleges of Arts and Sciences.

    Core Requirements


    • Required Core Courses for All Student Majors (18 credits):
      • 3 Credits:        ACM 255 – Cinematic and Digital Media
      • 3 Credits:        Choose 1 for:
        • Digital Cinema and/or Critical Studies Track ACM 310 – Cinematic Narrative Production 
        • Animation and/or Critical Studies Track  ACM 316 – 3D Character Animation
        • Note: A minimum grade of B in ACM 255 is a pre-requisite for both courses
      • 3 Credits:        Choose 1 from below:
        • ACM 350 – Screenwriting
        • ACM 355 – Oral Tradition to Screenplay
      • 9 Credits:        Choose 3 from below:
        • ACM 352/AMST 352 – Screening Asian Americans
        • ACM 360 – Indigenous Aesthetics
        • ACM 380 – Genre & Narrative Theory
        • ACM 382 – Authors in Creative Media
        • ACM 385 – Topics in Creative Media
        • ACM 460 – Ethics and Film
        • ACM 480 – Oceanic Media Culture
        • ACM 485 – Seminar in Creative Media
        • ACM 490 – Global Media

    Major Track or Sequence Courses (at least 12 additional credits)

    • Computer Animation and Game Design
    • 215 – 3D Scene Design*216 – 3D Character Animation*
      315 – Narrative Game Design
      316 – 3D Character Animation
      317 – 3D Cinematography & Dynamics
      318 – Drawing for Animation
      320 – 3D Computer Animation Prod I
      325 – Visual Effects
      386 – Techniques in Creative Media
      390 – Workshop in Creative Media
      399 – Independent Group Project
      415 – Computer Game Production
      420 – Computer Animation Production II
      495 – Creative Media Internship
      499 – Directed Reading and Research

    Electives

    NA

    Program Overview

    The Academy for Creative Media, part of the University of Hawai‘i at College of Arts and Humanities, emphasizes narrative, or story telling, theories, skills and application across multiple platforms of digital media and within a context of cultural and aesthetic values. ACM seeks to empower students to tell their own stories of Hawaii, the Pacific and Asia rather than have those stories told for them through a different cultural lens that is distant and often distorted.

    ACM offers a core curriculum in three tracks: Digital Cinema, Computer Animation, and Critical Studies.

    Beyond a required core of ACM courses, students have the flexibility to design an academic program in their chosen curricular track, supplemented by ACM electives and electives from a variety of UHM departments offering courses in film studies. Students work in close consultation with a faculty advisor to develop a program that reflects the development of theoretical, writing, technical, creative, and critical thinking skills.

    ACM Student Learning Objectives

    Students have the flexibility to design an individual academic program around a core of ACM courses and electives, as well as electives from a variety of UHM departments offering courses in film studies, digital design, and technology. ACM stresses the interdisciplinary nature of media production and study within an Arts & Sciences foundation. Students work in close consultation with faculty to develop an academically and personally meaningful and rigorous interdisciplinary program that reflects the development of academic, technical, creative and critical thinking skills.

    1. Critical Thinking

    • Abilities in problem-solving, research, and application of theory to practice
    • Appreciation for the study and production of films that help people phrase arguments, evaluate positions and listen well to informed and diverse civic conversation.

    2. Writing

    • Creative and critical expression through writing
    • Knowledge, appreciation and skills in narrative and cinematic storytelling.

    3. History and Aesthetics

    • A history and appreciation of cinematic media
    • The ability to critically evaluate, using a cinematic vocabulary, their own work and the work of others.

    4. Professional Skills

    • Knowledge of professional/industry standards, practice and protocols in technical production and in the general economics of mainstream and independent production
    • Development of multiple techniques and technical skills in visual and cinematic production

    5. Creativity

    • Development of, and appreciation for, an artistic voice, particularly a Hawai’i-influenced voice
    • The processes of producing a creative project for public consumption

    6. Responsibility

    • Development of group dynamic skills in both collaboration and leadership.
    • Knowledge and application of media ethics, developing a personal and professional responsibility.

    7. Student-Centered Learning

    ACM students take responsibility for their own learning. ACM courses are designed as active learning laboratories where students immediately apply theoretical concepts and professional practice to their work. Individually and in groups, students learn from the instructor, from texts (including films as well as books), and equally as important – from each other and from their own experiences. ACM adopts a model of classroom instruction where instructors mentor students, provide them with the tools and skill sets for excellence, and allow them to explore their own creative and academic potential.

    For more info about UH Mānoa’s program, please visit their site.

     

    Contact an Advisor

    Various faculty. Use the email below to email ACM Mānoa.

    Contact an Admission Specialist

    ACM – Critical Studies

    UH Mānoa
    Prerequisites


     

    ACM offers a core curriculum and electives in three tracks: Digital Cinema, Computer Animation, and Critical Studies. To insure that students in the Bachelor of Arts program satisfy ACM learning objectives in Critical Thinking, Writing, History & Aesthetics, Technical Skills of Digital Story Telling, Creativity, and Responsibility, all majors must take a core of 18 credit hours:

    • The introductory course
    • One Basic Production Skills Course
    • One Writing Course
    • Three Courses in Critical Studies

    To apply to become a major in Creative Media, students must:

    • Have completed or be enrolled in Cinema and Digital Media (ACM 255)*, and have completed 12 or more UHM credit hours with an overall 2.75 GPA.
    • Be enrolled as an undergraduate student in the Colleges of Arts and Sciences.

    Core Requirements


    • Required Core Courses for All Student Majors (18 credits):
      • 3 Credits:        ACM 255 – Cinematic and Digital Media
      • 3 Credits:        Choose 1 for:
        • Digital Cinema and/or Critical Studies Track ACM 310 – Cinematic Narrative Production
        • Animation and/or Critical Studies Track  ACM 316 – 3D Character Animation
        • Note: A minimum grade of B in ACM 255 is a pre-requisite for both courses
      • 3 Credits:        Choose 1 from below:
        • ACM 350 – Screenwriting
        • ACM 355 – Oral Tradition to Screenplay
      • 9 Credits:        Choose 3 from below:
        • ACM 352/AMST 352 – Screening Asian Americans
        • ACM 360 – Indigenous Aesthetics
        • ACM 380 – Genre & Narrative Theory
        • ACM 382 – Authors in Creative Media
        • ACM 385 – Topics in Creative Media
        • ACM 460 – Ethics and Film
        • ACM 480 – Oceanic Media Culture
        • ACM 485 – Seminar in Creative Media
        • ACM 490 – Global Media
    • Major Track or Sequence Courses (at least 12 additional credits)
      • 352 – Screening Asian Americans
      • 360 – Indigenous Aesthetics
      • 380 – Genre & Narrative Theory
      • 382 – Authors in Creative Media
      • 384 – Study Abroad
      • 385 – Topics in Creative Media
      • 460 – Ethics and Film
      • 480 – Oceanic Media and Culture
      • 485 – Seminar in Creative Media
      • 490 – Global Media
      • 499 – Directed Reading and Research

    Electives


    Six credit hours (2 courses). At least 3 credit hours (1 course) should be a film-related course outside of ACM. Electives must be 300 or 400 level courses.

    Program Overview

    The Academy for Creative Media, part of the University of Hawai‘i at College of Arts and Humanities, emphasizes narrative, or story telling, theories, skills and application across multiple platforms of digital media and within a context of cultural and aesthetic values. ACM seeks to empower students to tell their own stories of Hawaii, the Pacific and Asia rather than have those stories told for them through a different cultural lens that is distant and often distorted.

    ACM offers a core curriculum in three tracks: Digital Cinema, Computer Animation, and Critical Studies.

    Beyond a required core of ACM courses, students have the flexibility to design an academic program in their chosen curricular track, supplemented by ACM electives and electives from a variety of UHM departments offering courses in film studies. Students work in close consultation with a faculty advisor to develop a program that reflects the development of theoretical, writing, technical, creative, and critical thinking skills.

    ACM Student Learning Objectives

    Students have the flexibility to design an individual academic program around a core of ACM courses and electives, as well as electives from a variety of UHM departments offering courses in film studies, digital design, and technology. ACM stresses the interdisciplinary nature of media production and study within an Arts & Sciences foundation. Students work in close consultation with faculty to develop an academically and personally meaningful and rigorous interdisciplinary program that reflects the development of academic, technical, creative and critical thinking skills.

    1. Critical Thinking

    • Abilities in problem-solving, research, and application of theory to practice
    • Appreciation for the study and production of films that help people phrase arguments, evaluate positions and listen well to informed and diverse civic conversation.

    2. Writing

    • Creative and critical expression through writing
    • Knowledge, appreciation and skills in narrative and cinematic storytelling.

    3. History and Aesthetics

    • A history and appreciation of cinematic media
    • The ability to critically evaluate, using a cinematic vocabulary, their own work and the work of others.

    4. Professional Skills 

    • Knowledge of professional/industry standards, practice and protocols in technical production and in the general economics of mainstream and independent production
    • Development of multiple techniques and technical skills in visual and cinematic production

    5. Creativity

    • Development of, and appreciation for, an artistic voice, particularly a Hawai’i-influenced voice
    • The processes of producing a creative project for public consumption

    6. Responsibility

    • Development of group dynamic skills in both collaboration and leadership.
    • Knowledge and application of media ethics, developing a personal and professional responsibility.

    7. Student-Centered Learning

    ACM students take responsibility for their own learning. ACM courses are designed as active learning laboratories where students immediately apply theoretical concepts and professional practice to their work. Individually and in groups, students learn from the instructor, from texts (including films as well as books), and equally as important – from each other and from their own experiences. ACM adopts a model of classroom instruction where instructors mentor students, provide them with the tools and skill sets for excellence, and allow them to explore their own creative and academic potential.

    For more info about UH Mānoa’s program, please visit their site.

    Contact an Advisor

    Various faculty. Use the email below to email ACM Mānoa.

    Contact an Admission Specialist

    ACM – Digital Cinema

    UH Mānoa
    Prerequisites


    ACM offers a core curriculum and electives in three tracks: Digital Cinema, Computer Animation, and Critical Studies. To insure that students in the Bachelor of Arts program satisfy ACM learning objectives in Critical Thinking, Writing, History & Aesthetics, Technical Skills of Digital Story Telling, Creativity, and Responsibility, all majors must take a core of 18 credit hours:

    • The introductory course
    • One Basic Production Skills Course
    • One Writing Course
    • Three Courses in Critical Studies

    To apply to become a major in Creative Media, students must:

    • Have completed or be enrolled in Cinema and Digital Media (ACM 255)*, and have completed 12 or more UHM credit hours with an overall 2.75 GPA.
    • Be enrolled as an undergraduate student in the Colleges of Arts and Sciences.

    Core Requirements


    • Required Core Courses for All Student Majors (18 credits):
      • 3 Credits:        ACM 255 – Cinematic and Digital Media
      • 3 Credits:        Choose 1 for:
        • Digital Cinema and/or Critical Studies Track ACM 310 – Cinematic Narrative Production
        • Animation and/or Critical Studies Track  ACM 316 – 3D Character Animation
        • Note: A minimum grade of B in ACM 255 is a pre-requisite for both courses
      • 3 Credits:        Choose 1 from below:
        • ACM 350 – Screenwriting
        • ACM 355 – Oral Tradition to Screenplay
      • 9 Credits:        Choose 3 from below:
        • ACM 352/AMST 352 – Screening Asian Americans
        • ACM 360 – Indigenous Aesthetics
        • ACM 380 – Genre & Narrative Theory
        • ACM 382 – Authors in Creative Media
        • ACM 385 – Topics in Creative Media
        • ACM 460 – Ethics and Film
        • ACM 480 – Oceanic Media Culture
        • ACM 485 – Seminar in Creative Media
        • ACM 490 – Global Media
    • Major Track or Sequence Courses (at least 12 additional credits)
      • Digital Cinema
        • 312 – Cinematography
        • 325 – Visual Effects
        • 350 – Screenwriting
        • 355 – Oral Tradition to Screenplay
        • 370 – Directing the Actor on Screen
        • 372 – Editing for the Screen
        • 374 – Post Production Sound
        • 375 – Directing the Camera
        • 386 – Techniques in Creative Media
        • 390 – Workshop in Creative Media
        • 399 – Independent Group Project
        • 405 – Documentary Production
        • 410 – Advanced Cinematic Production
        • 450 – Advanced Screenwriting
        • 455 – Indigenous Filmmaking
        • 495 –  Creative Media Internship
        • 499 – Directed Reading and Research

    Electives


    Six credit hours (2 courses). At least 3 credit hours (1 course) should be a film-related course outside of ACM. Electives must be 300 or 400 level courses.

    Program Overview

    The Academy for Creative Media, part of the University of Hawai‘i at College of Arts and Humanities, emphasizes narrative, or story telling, theories, skills and application across multiple platforms of digital media and within a context of cultural and aesthetic values. ACM seeks to empower students to tell their own stories of Hawaii, the Pacific and Asia rather than have those stories told for them through a different cultural lens that is distant and often distorted.

    ACM offers a core curriculum in three tracks: Digital Cinema, Computer Animation, and Critical Studies.

    Beyond a required core of ACM courses, students have the flexibility to design an academic program in their chosen curricular track, supplemented by ACM electives and electives from a variety of UHM departments offering courses in film studies. Students work in close consultation with a faculty advisor to develop a program that reflects the development of theoretical, writing, technical, creative, and critical thinking skills.

    ACM Student Learning Objectives

    Students have the flexibility to design an individual academic program around a core of ACM courses and electives, as well as electives from a variety of UHM departments offering courses in film studies, digital design, and technology. ACM stresses the interdisciplinary nature of media production and study within an Arts & Sciences foundation. Students work in close consultation with faculty to develop an academically and personally meaningful and rigorous interdisciplinary program that reflects the development of academic, technical, creative and critical thinking skills.

    1. Critical Thinking

    • Abilities in problem-solving, research, and application of theory to practice
    • Appreciation for the study and production of films that help people phrase arguments, evaluate positions and listen well to informed and diverse civic conversation.

    2. Writing

    • Creative and critical expression through writing
    • Knowledge, appreciation and skills in narrative and cinematic storytelling.

    3. History and Aesthetics

    • A history and appreciation of cinematic media
    • The ability to critically evaluate, using a cinematic vocabulary, their own work and the work of others.

    4. Professional Skills 

    • Knowledge of professional/industry standards, practice and protocols in technical production and in the general economics of mainstream and independent production
    • Development of multiple techniques and technical skills in visual and cinematic production

    5. Creativity

    • Development of, and appreciation for, an artistic voice, particularly a Hawai’i-influenced voice
    • The processes of producing a creative project for public consumption

    6. Responsibility

    • Development of group dynamic skills in both collaboration and leadership.
    • Knowledge and application of media ethics, developing a personal and professional responsibility.

    7. Student-Centered Learning

    ACM students take responsibility for their own learning. ACM courses are designed as active learning laboratories where students immediately apply theoretical concepts and professional practice to their work. Individually and in groups, students learn from the instructor, from texts (including films as well as books), and equally as important – from each other and from their own experiences. ACM adopts a model of classroom instruction where instructors mentor students, provide them with the tools and skill sets for excellence, and allow them to explore their own creative and academic potential.

    For more info about UH Mānoa’s program, please visit their site.

    Contact an Advisor

    Various faculty. Use the email below to email ACM Mānoa.

    Contact an Admission Specialist

    ‘Ulu‘ulu

    Prerequisites

    n/a

    Core Requirements

    n/a

    Electives

    n/a

    Program Overview

    ‘Ulu‘ulu was developed as and remains a project of the Academy for Creative Media System at the University of Hawai‘i. Established by the Board of Regents in late 2003, ACM seeks to establish a globally competitive media studies program in Hawai‘i, with instructional programs that span the entire academic spectrum, from certificates to associate, baccalaureate, masters, and eventually doctoral degrees. A system-wide endeavor for fostering a progressive and collaborative environment for students, faculty, campuses and departments, while effectively interfacing with global academic, technology and commercial economies, ACM’s initial strategy is to leverage existing resources and faculty assets across the ten-campus University of Hawai‘i system. Now successfully incubated as a degree granting program at the Manoa campus, ‘Ulu‘ulu at UHWO is the first realization of the collaborative foundation of ACM’s system-wide program. ACM is designed as a catalyst for the creative IP industry in Hawaii.

    Contact an Advisor

    n/a

    Contact an Admission Specialist

    Communication Arts

    Honolulu Community College
    Prerequisites


    • ENG 22/60 or ESL 23, OR Placement in ENG 100.
    • MATH 24 or 50 OR Placement in MATH 25.
    • Excluding CA 100 & 101

    Core Requirements


    • Written Communication (FW) Elective (Select one)
    • ENG 100, 209, 210, JOUR 205*
    • Symbolic Reasoning (FS) Elective (Select one)
      • MATH 100, 103, 115, 135, 140, 197, 203, 205, 206, 231, PHIL 110**
    • Honolulu CC AS/NS Natural Science Elective (select one)
      • AG 100, ASTR 110, BIOC 141, 142, BIOL 100, 103- 103L, 123, 124-124L, 171-171L, 172-172L, BOT 101-101L, BOT 130- 130L,CHEM 100-100L, 105, 105C, 105E, 151-151L, 152-152L,161-161L, 162-162L, 272-272L, CMGT 211, FSHN 185, GEOG 101-101L, GG 101- 101L, 103, HWST 281-281L , KLS 195, MET 101-101L, MICR 130, 140, OCN 180, 201-201L, PHYL 141-141L, 142-142L, PHYS 100-100L, 105, 122, 151-151L, 152-152L, 170-170L, 197E, 197F, 197M, 197P, 272-272L, 274, PSY 230, SCI 101, 122, ZOOL 101, 141-141L, 142-142L, 200
    • CA 100 Survey of Graphic Styles
    • CA 101 Power of Advertising
    • Communication Arts (CA) Requirement
      • CA 122 Copy Preparation
      • CA 123 Color Theory and Issues
      • CA 125 Beginning Graphic Design
      • CA 131 Art and Media Preparation II
      • CA 132 Page Composition
      • CA 135 Typographic Design
      • CA 142 Page and Web Layout
      • CA 143 Prepress and Digital Printing
      • CA 145 Graphic Design (Fall only)
      • CA 152 The Business of Advertising (Fall only)
      • CA 155 Portfolio Presentation and Review (Spring only)
      • Choose one course
        • CA 134 Digital Photography (4 credits)
        • CA 146 Advertising Design (4 credits) (Spring only)
        • CA 150 Special Projects (4 credits) (Fall only)
        • CA 193V Cooperative Education (1 – 4 credits)

    *Students who have completed ENG 22/60 or ESL 23 or place into ENG 100 or higher will have the option of taking these courses to fulfill the Communications requirement for graduation.

    **Students who place into MATH 100 or higher will have the option of taking these classes to fulfill the Quantitative and Logical Reasoning requirement for graduation.

    Electives

     


    NA

    Program Overview

    Communication Arts is a graphic design program that integrates art and technology to communicate ideas and information for a wide range of visual communication needs such as: marketing collateral, advertising design, packaging design, and more, for print and digital media needs.

    The program provides a curriculum of technical and conceptual problem solving skills to encourage innovation, critical thinking and the application of formal design.

    The Communication Arts program prepares students for entry level employment in graphic design, advertising design, desktop and on-line publishing, and includes all aspects of the publishing, printing and related services and industries.

    To successfully complete the program, students must earn a grade of “C” or higher in all major courses with a “CA” alpha.

    • Program Learning Outcomes: Upon successful completion of the CA program, students will be able to:
      • Produce compositions utilizing the various steps of the design process: investigate client needs, do marketing research, define the design problem, problem solve, develop an idea/concept, thumbnails, layouts, comps and presentation art, prepare final art and produce mechanicals when necessary.
      • Use tools, equipment and services to implement ideas for production. Techniques to include use of computer hardware, software, and service bureaus.
      • Select appropriate software tools to achieve or maintain effective design solutions.
      • Follow instructions to produce, modify, or output files according to client/project supplied criteria.
      • Produce graphic design formats appropriate for delivery output while demonstrating the ability to meet deadlines, organize time and maintain schedules.
      • Work independently as well as part of a team.

     

    For more info about Honolulu CC’s program, please visit their program site.

     

     

     

     

     

     

     

    Contact an Advisor

    Scot Parry, Counselor

    Contact an Admission Specialist

    Applied Sciences – Creative Media

    UH West O‘ahu
    Prerequisites


    Students with an earned degree from one of the following programs.

    • AS in Television Production (Leeward CC)
    • AS in Digital Media (Leeward CC)
    • AS in New Media Arts (Kapi‘olani CC)
    • AS in MELE (Honolulu CC)
    • AS in Communication Arts (Honolulu CC)
    • Graduates of other creative media or communications programs will also be considered for admission.

    Core Requirements


    General Education Core and Graduation requirements (as of Catalog 2016 – 2017):

    1. Lower division (100-200-level) foundational course work (or have completed an AS in a media design program; please consult with Sharla Hanaoka)
    2. Applied Science Core requirements (18 credits)
    3. Creative Media Concentration requirements (54 credits), and
    4. Creative Media Area electives

    Foundational Course Work (18 credits):

    • *ART 107D Introduction to Digital Photography
    • *ART 112D Introduction to Digital Art
    • *ART 113D Introduction to Digital Drawing
    • ART 126 3D Computer Graphics
    • ART 221 Design for Print and Web
    • ART 229 Interface Design I
    • ART 240 Typography and Color in Design
    • CM 120 Introduction to Digital Video
    • CM 140 History of Video Games
    • CM 142 Introduction to Video Game Design
    • CM 150 Film Analysis and Storytelling
    • CM 152 Pre-Production: Digital Video
    • CM 153 Sound Design for Digital Media
    • CM 155 Introduction to Screenwriting
    • CM 251 Animation and Special Effects
    • ICS 101 Digital Tools for the Information World
    • ICS 111 Introduction to Computer Science

    *One of these courses will also meet the General Education Diversification Arts requirement.

    Students who have earned an AS from a UH media design program may have adequate background to waive these requirements. Please consult with Student Services Academic Advisor.

    • Honolulu CC: AS in Audio Engineering Technology, AS in Music Business, AS in Communication Arts
    • Kapi‘olani CC: AS in New Media Arts with concentration in Animation, or concentration in Interface Design
    • Leeward CC: AS in Professional Arts & Technology; AS in Television Production

    Creative Media Concentration requirements (18 credits)

    • CM 400 (alpha) Creative Media Master Class (3)
    • CM 401 Creative Professionals (3)
    • ART 311D Design in Public Spaces (3) or ART 320 Web Design & Development (3)
    • CM 314 Music, Sound & Media (3)
    • CM 390 (alpha) Creative Media Internship (3)
    • CM 320 (alpha) Topics in Creative Producing (3)

    *Transmedia students must take CM 320D, and CM 400D.

    Electives


    Students choose one area of interest: Game Design (18 credits), Interface Design (18 credits) , Transmedia (18 credits) or General Creative Media (18 credits).

    Game Design (18 credits)

    • CM 140 History of Video Games
    • CM 341 Writing and Storytelling for Video Games (pre. CM 140 and CM 142)
    • CM 342 Applied Game Design (pre. CM 140 and CM 142)
    • CM 343 Game Level Design (pre. CM 140 and CM 142)
    • CM 385 Game Design and Development (pre. CM 140 and CM 142)
    • CM 391 Game Design Project (pre. CM 140 and CM 142)
    • Recommended other courses
      • HIST 326 Japan Cool: Anime, Manga and Film
      • ICS 211 Introduction to Computer Science II
      • Any other ART or CM 300 – 400 level course not used to meet an requirement.

    Interface Design (18 credits)

    • ART 229 Interface Design
    • ART 240 Typography and Color in Design
    • ART 311D Design in Public Spaces
    • ART 320 Web Design and Development
    • CM 315 Interactive Applications
    • CM 316 User Experience
    • CM 317 Motion Graphics
    • CM 350 Creative Strategy
    • CM 351 Innovative Advertising
    • CM 400 (alpha) Creative Media Master class
    • ICS 111 Introduction to Computer Science
    • Recommended other courses:
      • ART 221 Design for Print and Web
      • ART 213 Art Through Applied Geometry
      • Any other ART or CM 300 – 400 level course not used to meet an requirement.

    Transmedia (18 credits)

    • CM 150 Film Analysis and Storytelling
    • CM 320 (alpha) Topics in Creative Producing
    • CM 351 Innovative Advertising
    • CM 352 Transmedia and Emerging Media
    • CM 358 Branded Entertainment: Online Video Campaign
    • CM 400 (alpha) Creative Media Master Class
    • CM 402 Movie Image Archives for Film
    • Any other ART or CM 300 – 400 level course not used to meet an requirement.

    General Creative Media (18 credits)

    Students take 18 credits in Art (ART) or Creative Media (CM), with at least three 300-400 level courses from the various tracks. Sharla Hanaoka, the faculty contact for this program, may be contacted for additional information at shanaoka@hawaii.edu or at (808) 689-2392.

     

    Program Overview

    Creative Media is a dynamic and growing professional field. This concentration provides students with an opportunity for professional positions in a wide variety of emerging media industries, such as Video Game Design and Development, Interactive Design, Motion and Visual Graphics, and Transmedia Film, TV Production and New Media; or a solid foundation on which to continue on for advanced education in Media.

    This degree is especially appropriate for students who have a passion for applying analytical and creative thinking skills in digital media. Transfer students in the UH system who have completed an Associates’ degree program in a digital media program at a UH Community College or from outside of the UH system may be eligible for admission.

    Contact an Advisor

    Sharla Hanaoka, Associate Director Creative Media

    Contact an Admission Specialist

    Digital Media

    Leeward Community College
    Prerequisites


    NA

    Core Requirements

    DIGITAL MEDIA PRODUCTION (60 Credits)

    All required courses must be passed with a grade of “C” or better.

    Core Requirements (15 credits)

    • ART 229 Interface Design I 3
    • DMED 131 Intro to Digital Video 3
    • DMED 200 Electronic Portfolio 3
    • DMED 160 Media Literacy & Ethics 3
    • DMED 251 Media Entrepreneurship 3

    General Education (21 credits)

    • One course English 100 or equivalent 3
    • One course Math 100 or equivalent or Philosophy 110 3
    • One course Global Multicultural Perspective (FG) 3
    • One course Diversification Social Sciences (DS) 3
    • One course Diversification Physical Sciences (DP) 3
    • ART 112 Digital Art 3
    • DMED 150 Film Analysis & Storytelling (DA) 3

    Electives

    Specialization Animation & Motion Graphics (24 credits)

    • ART 113 Basic Drawing 3
    • ART 113D Intro to Computer Drawing 3
    • DMED 140 Principles of Animation 3
    • DMED 141 Introduction to 3D Animation 3
    • DMED 240 Animation & Special Effects 3
    • DMED 241 Intro to 3D Motion Graphics 3
    • DMED 242 Animation and Motion Graphics 3
    • DMED 243 3-D Modeling & Animation 3

    Specialization Creative Media (24 credits)

    • ART 107D Intro to Digital Photography 3
    • ART 115D Digital Design 3
    • ART 156 Digital Painting 3
    • ART 166 Digital Printmaking 3
    • ART 202 Digital Imaging 3
    • ART 207D Intermediate Digital Photography 3
    • ART 221 Design for Print & Web 3
    • Elective Choose one course from any other DMED specialization 3

    Specialization Digital Photography (24 credits)

    • ART 101 Introduction to Visual Arts 3
    • ART 107D Introduction to Digital Photography 3
    • ART 115D Digital Design 3
    • ART 202 Digital Imaging (Spring only) 3
    • ART 207D Intermediate Digital Photography 3
    • ART 221 Design for Print and Web 3
    • ART 277 Studio Photography (Spring only) 3
    • Elective Choose one course from any other DMED specialization 3

    Specialization Digital Video for the Web (24 credits)

    • DMED 130 Pre-Production Digital Video (Fall only Modified course) 3
    • DMED 132 Principles of Digital Editing 3.
    • DMED 133 Sound Design For Digital Media 3
    • DMED 235 Digital Video Pre-Production for the Web 3
    • DMED 236 Advanced Digital Video for the Web 3
    • DMED 240 Animation and Special Effects (Spring only) 3
    • DMED 261 Digital Media Marketing & Online Distribution (new course) 3
    • TVPR 101 Film and Video Production Process 3

    Specialization Internet Publishing (24 credits)

    • ART 221 Design for Print and Web 3
    • ART 249 Interface Design II 3
    • DMED 120 WebNetPrep Web Development 3
    • DMED 122 NetPrep Flash Animation (Fall only) 3
    • ICS 113 Database Fundamentals 3
    • ICS 151 Structured Database Programming 3
    • ICS 215 Intro to Scripting 3
    • OR
    • ICS 251 Advanced Database Programming (Fall only) 3
    • Elective Choose one course from any other DMED specialization 3

    Program Overview

    Unleash your creative energies and discover how to turn your passion into a lucrative career! Leeward’s Digital Media program combines a solid foundation of art and design with the practical technical skills needed to explore and express ideas in today’s multimedia world. You’ll experience real world adventures where tomorrow’s solutions are today’s challenges.

    You’ll get integrated digital media training in art theory, web development, computer graphics, non-linear digital video, streaming media and web animation, motion graphics, media authoring, and 2D and 3D animation. You’ll learn how to stay current with the fast changing trends in this continually changing field in online, print and interactive media.

    Digital media specialists are in demand in almost every type of business. Leeward’s program helps you develop the skills required for a variety of digital media careers, in such diverse fields as multimedia industries, graphic design, education, advertising, computer science, television, film, and corporate communications.

    The Associate in Science in Digital Media Production provides creative individuals with the art and design training needed to explore and express ideas using leading-edge technology and skill-sets. Students receive integrated digital media training in one of five specializations: Character Animation, Creative Media, Digital Video for the Web, Internet Publishing and Video Games. Students become life-long learners, developing the skills required for a vast array of digital media careers, including web design and development, multimedia-production, digital video production, corporate communications, two-dimensional and three-dimensional animation, video games and interactive media.

    • Specialization Animation And Motion Graphics:
      Produce 2-D and 3-D animation by generating ideas using independent judgment, creativity, and computer software for content creation.
    • Specialization Creative Media:
      Demonstrate competence in the production and processing of images with current electronic tools and the application of electronic media to all areas of artistic and commercial new media art.
    • Specialization Digital Photography:
      Produce attention-grabbing communication design for film, television, music videos, and the Web while meeting industry standard specifications.
    • Specialization Digital Video for the Web:
      Create design prototypes, including graphic design, site navigation, and layout of content, for various Web sites and perform maintenance and updates to existing Web sites.
    • Specialization Internet Publishing:
      Design core features of video games. Specify innovative game and role-play mechanics, story lines, and character biographies. Create and maintain design documentation. Guide and collaborate with production staff to produce games as designed.
    • Program Learning Outcomes; in addition to acquiring the competencies required for Associate in Science degrees, upon successful completion of this program graduates will be able to:
      • Develop critical thinking and problem-solving skills for project planning and use of necessary collaborative skills.
      • Communicate clearly and concisely, visually, verbally and in writing, using techniques appropriate for the intended audience.
      • Identify and explain standards of professionalism as they pertain to personal and work-related endeavors.
      • Exhibit a portfolio of projects related to the chosen specialization at the conclusion of the Associate in Science degree work.

    For more info about Leeward CC’s program, please visit their program site.

    Contact an Advisor

    Irwin Yamamoto, DMED Coordinator

    Contact an Admission Specialist

    Digital Media Arts

    Hawai‘i Community College
    Prerequisites


    Information pending

    Core Requirements


    • Required for Digital Media Art Certificate
      • ART 112: Introduction to Digital Arts
      • ART 115: Introduction to 2-D Design
      • ART 202: Digital Imaging
      • ART 209: Image in Motion Studio
      • ART 293: Internship or ART 294 Practicum in Digital Arts
      • ENT 120: Starting a Small Business

    Electives


    • Choose 1:
      • Art 107D: Introduction to Digital Photography
      • Art 120: Intro to Typography
      • Art 125: Intro to Graphic Design
      • Art 126: 3D Computer Graphics
      • Art 159: History of Communication Design
      • Art 212: Digital Animation
      • Art 225: Graphic Design II
      • Art 226: 3D Computer Graphics II
      • Art 238: Interface Design
      • Art 246: 3D Computer Graphics III
      • Art 248: Digital Post-Production
      • Art 249: Interface Design II
      • Art 257: Motion Graphic Design
      • Art 259: Narrative Game Design
      • Art 295: Design Portfolio
      • Art 296: Demo Reel Development

    Program Overview

    With the growth of multimedia as a tool of both education and industry, the need for skilled design professionals in this field has risen dramatically.

    The Digital Media Arts Program at Hawai’i Community College will prepare students for professional work, both in the field of multimedia design and in the converging industries that require advanced skills in digital media. Integrating classroom instruction with production, the program will provide students with hands-on experience in the collaborative process of multi-media production.

    The Digital Media Arts certificate prepares students for work in the fields of digital media design and production. The curriculum includes 6 required course and 1 elective.

    A Certificate of Completion is a college credential awarded to students who have successfully completed short-term technical occupational professional education credit courses or course sequences that provide them with entry-level skills or job upgrading.

    These course sequences shall be at least 10 credit hours, but may not exceed 23 credit hours. The issuance of a Certificate of Completion requires a GPR of 2.0 (“C”) or higherfor all courses required for the certificate.

    To receive the Certificate of Completion you will need a total of 21 credits. You need to complete these Six Required Courses. And one of the Elective Courses.

    • Upon successful completion, students are prepared to:
      • Use technology effectively to create visual artworks.
      • Gather, analyze, and evaluate information visually.
      • Apply knowledge ofaestheticsto the needs ofthe community.
      • Demonstrate professionalism with a digital portfolio.

    For more info about Hawai‘i CC’s program, please visit their site.

    Contact an Advisor

    Larissa Leslie, Academic Counselor

    Contact an Admission Specialist

    New Media Arts – Animation

    Kapi'olani Community College
    Prerequisites


    • ART 101 Introduction to Visual Arts
    • ART 113 Introduction to Drawing
    • ART 107 Introduction to Photography
    • ART 115 Introduction to Design
    • ART 112 Introduction to Digital Arts
    • (Select one)
      • ART 116 Introduction to 3D Composition or ART 123 Introduction to Painting
      • ART 123 Introduction to Painting

    Core Requirements


    • Written Communication (FW) Elective (Select one)
      • ENG 100 Composition I or ESL 100 Composition I
    • Symbolic Reasoning (FS) Elective (Select one)
      • MATH 100 Survey of Mathematics or higher or PHIL 110 Introduction to Deductive Logic or BUS 250 Applied Math in Business
    • KCC AS/NS A.S. Natural Sciences Elective
      • (100 level or higher) – See the reverse side for a list of recommended AS/NS Gen Ed course options.
      • ASTR 110, 280; BIOC 244; BIOL 101, 124, 130, 171, 172 BOT 101, 130, 201; CHEM 100, 151, 161, 162 FSHE 185; GEOG 101; GG 103; ICS 100, 111; ME 213; MICR 130, 140; OCN 201; PHYL 160; PHYS 100, 122, 151; ZOOL 141, 142, 200
    • KCC AS/SS A.S. Social Sciences Elective
      • (100 level or higher) – See the reverse side for a list of recommended AS/SS Gen Ed course options.
      • ANTH 200; ASAN 100; BOT 105; COM 201; ECON 120, 130, 131 FAMR 230; GEOG 210; JOUR 150; LAW 101; PACS 108; POLS 110, 120, 130, 171, 207, 270 PSY 100, 170, 202, 212, 240, 260, 270 SLT 102, 103; SOC 100, 214, 218, 231, 251, 257 SOCS 225; SP 181; SSCI 260
    • Animation Requirements (39 credits)
      • ART 126 3D Computer Graphics 1
      • ART 156 Digital Painting
      • ART 202 Digital Imaging
      • ART 214 Life Drawing
      • ART 157 Film Analysis & Storytelling
      • ART 212 Digital Animation
      • ART 226 3D Computer Graphics II
      • ART 246 3D Computer Graphics III
      • ART 284 Animation Studio
      • ART 294 NMA Practicum or ART 293 NMA Internship
      • ART 284 Animation Studio
      • ART 296 Demo Reel Development
      • ART 294 NMA Practicum or ART 293 NMA Internship

    Electives


    NA

     

     

    Program Overview

    The Animation specialization prepares students for careers in 3D computer animation, digital post-production, and special effects. The animation curriculum is designed to introduce the full CG pipeline. Major topics include modeling, texturing, surfacing, animating, lighting, and rendering. By exposing students to a wide spectrum of skills and techniques used in the industry, the aim of the degree is to prepare students to be generalists who may later develop a sub-speciality as they continue their studies or enter the field to learn more about CGI and 3D animation.

    Courses includes 3D computer graphics 1, 2, & 3, film analysis and storytelling, digital painting, and digital animation. Additional courses include digital imaging, animation studio, and demo reel development. Animation courses are taught using Academy Award winning Maya 3D animation and effects software.

    In addition to graduating with a demo reel of all of their course work, NMA animation students participate in a year-long practicum class where students collaborate to produce a D animated short film. Past NMA practicum short films have won several awards at state, national, and international film festivals.

    • Program Student Learning Outcomes: Upon successful completion of the AS degree in New Media Arts with a concentration in Animation, the student should be able to:
      • Create animation in 3D formats.
      • Identify and effectively apply conceptual thinking skills that are important in animation.
      • Identify and effectively apply design and animation principles in the development of 3D animation.
      • Describe and draw conclusions about the relation animation has to the contemporary world.
      • Create works that demonstrate an understanding of the history, theory, and aesthetics of animation production.
      • Demonstrate successful problem-solving that results from experimentation, exploration, and the taking of risks during the creative problem solving process.
      • Demonstrate effective use of programming to create animation appropriate to the audience and purpose.
      • Create materials to convey the developmental stages of animation projects.
      • Work as a team member to make collaborative decisions when appropriate and exercise independent judgment when appropriate.
      • Draw illustrations for use in computer-based products in a variety of styles.
      • Create electronic production and presentation materials to convey the developmental stage of motion graphics projects.
      • Demonstrate basic techniques of character and narrative development as applied to motion graphic design.
      • Communicate clearly and effectively in working groups and during critiques.
      • Effectively write about and defend coursework conceptually.
      • Identify and effectively apply conceptual thinking skills that are important in animation.
      • Demonstrate competence in digital image input and processing and 3D animation authoring software.
      • Use 3D modeling, texturing, and rendering techniques effectively in the creation of animation.
      • Draw a variety of styles of illustrations for use in computer-based products.
      • Create electronic production and presentation materials to convey the developmental stage of animation projects.
      • Demonstrate the basic techniques of character and narrative development as applied to animation.

     

    For info about Kapi‘olani CC’s program, please visit their site.

     

     

    Contact an Advisor

    Stephen Harris, counselor

    Contact an Admission Specialist

    TV Production

    Leeward Community College
    Prerequisites


    All Certificate of Competence and Certificate of Achievement courses listed with a grade of “C” or better.

    Core Requirements


    • ENG 100 or higher
    • Math 100 or higher
    • For a total of 3 courses and 9 credits, complete one course (numbered 100 or above) for 3 credits from the following areas. May be completed prior to entry into the TVPRO program.
      • Arts and Humanities
      • Natural Sciences
      • Social Sciences
    • TV PRO requirements (48 credits)
      • TVPR 101 Film & Video Production Process & Business Operations
      • TVPR 126 Introduction to Digital Camera Operation & Lighting Principles.
      • TVPR 136 Audio / Video Engineering
      • TVPR 142 Film & Video Audio – Acquisition & Recording
      • TVPR 151 Introduction to Film & Video Digital Editing Principles
      • TVPR 211 Film & Video Storytelling & Scriptwriting
      • TVPR 251 Applied Film & Video Editing & Postproduction Audio
      • TVPR 121 Film & TV Graphics
      • TVPR 226 Applied Digital Camera Operation & Lighting
      • TVPR 227 Advanced Film & Video Storytelling and Scriptwriting
      • TVPR 210 Film & Video History, Criticism, Ethics, & Aesthetics
      • TVPR 276 Advanced Digital Cinematography, Composition, & Lighting
      • TVPR 292 Capstone Project Practicum
      • TVPR 294 Advanced Film & Video Digital Editing & Postproduction Audio
      • TVPR 291 Film & Video Directing/Studio/Location Production
      • TVPR 293C Internship & Practicum

    Electives


    NA

    Program Overview

    Develop skills in lighting, audio, location & studio production, directing, editing, camera operation, and television graphics. This career-oriented program is designed for students seeking job-entry skills, retraining or upgrading in professional digital cinematography, with emphasis on all aspects of video production. The program is demanding, condensed, academically challenging, and requires substantial time commitments. Courses and extensive hands-on labs include the use of state-of-the-art digital video technology and equipment, emphasizing video equipment operation, storytelling, application and mastery of equipment, and aesthetics.

    Leeward’s TV PRO program is uniquely co-designed by industry leaders and university educators to give you the knowledge skills necessary to enter the TV production profession. Our courses, taught by working professionals and subject specialists, train you for entry-level positions in broadcast and non-broadcast operations in the television production field.

    • Program Learning Outcomes; n addition to acquiring the competencies required for Associate in Science degrees, upon successful completion of this program graduates will be able to:
      • Demonstrate the ability to work as an individual as well as an effective team member.
      • Consistently demonstrate professional qualities demanded by the business.
      • Understand and be able to create concepts, treatments, storyboards, scripts, budgets, and be able to “pitch”  these preproduction tools in a professional manner.
      • Demonstrate knowledge of and be able to use modern digital video studio cameras and digital camcorders and camera mounting equipment as required by the industry.
      • Demonstrate an understanding of the history, theory, and aesthetics of television, film, and the moving image.
      • Understand media literacy and demonstrate professional ethics as applied to the moving image.
      • Demonstrate knowledge of and be able to operate current nonlinear digital editing equipment.
      • Demonstrate knowledge of and be able to apply current television and film lighting techniques.
      • Demonstrate knowledge of and be able to use current sound sources and audio equipment specific to sound acquisition, recording, sweetening, editing, and post-production.
      • Demonstrate and apply the skills at a professional level to block and direct a multi-camera field or studio production as well as a single camera movie-style production, using proper terminology and techniques.
      • Understand and apply basic video and audio engineering techniques in order to produce a professionally acceptable television signal which meets FCC requirements for broadcast.
      • Create acceptable and appropriate digital graphics necessary for television production.
      • Understand and apply advanced aesthetic concepts and theories to television productions in relation to use of light, color, two and three dimensional screen spaces and forces, depth, volume, visualization, motion, time and sound to achieve professional results.

    For info about Leeward CC’s program, please visit their site.

    Contact an Advisor

    Robert Hochstein, Program Coordinator

    Contact an Admission Specialist

    New Media Arts – Interface Design

    Kapi'olani Community College
    Prerequisites


    To be taken (or currently taking) prior to applying (listed in no particular order):

    • ART 101 Introduction to Visual Arts
    • ART 113 Introduction to Drawing
    • ART 107 Introduction to Photography
    • ART 115 Introduction to Design
    • ART 112 Introduction to Digital Arts

    Core Requirements


    • Written Communication (FW) Elective (Select one)
      • ENG 100 Composition I or ESL 100 Composition I
    • Symbolic Reasoning (FS) Elective (Select one)
      • MATH 100 Survey of Mathematics or higher or PHIL 110 Introduction to Deductive Logic or BUS 250 Applied Math in Business
      • KCC AS/NS A.S. Natural Sciences Elective
        • (100 level or higher) – See the reverse side for a list of recommended AS/NS Gen Ed course options.
        • ASTR 110, 280; BIOC 244; BIOL 101, 124, 130, 171, 172 BOT 101, 130, 201; CHEM 100, 151, 161, 162 FSHE 185; GEOG 101; GG 103; ICS 100, 111; ME 213; MICR 130, 140; OCN 201; PHYL 160; PHYS 100, 122, 151; ZOOL 141, 142, 200
      • KCC AS/SS A.S. Social Sciences Elective
        • (100 level or higher) – See the reverse side for a list of recommended AS/SS Gen Ed course options.
        • ANTH 200; ASAN 100; BOT 105; COM 201; ECON 120, 130, 131 FAMR 230; GEOG 210; JOUR 150; LAW 101; PACS 108; POLS 110, 120, 130, 171, 207, 270 PSY 100, 170, 202, 212, 240, 260, 270 SLT 102, 103; SOC 100, 214, 218, 231, 251, 257 SOCS 225; SP 181; SSCI 260
      • Interface Design Requirements (48 credits)
        • ART 120 Intro to Typography
        • ART 124 Intro to Graphic Design
        • ART 127 Graphic Symbolism
        • ART 128 Interface Programmin I
        • ART 129 Corporate Identity
        • ART 159 History of Communication Design
        • ART 202 Digital Imaging
        • ART 229 Interface Design I
        • ART 249 Interface Design II
        • ART 257 Motion Graphic Design
        • ART 258 Interface Programming II
        • ART 285 Interface Design Studio (x2)
        • ART 293 NMA Internship
        • ART 293 NMA Internship

    Electives


    NA

    Program Overview

    In the Interface Design specialization, students learn key principles and technologies behind the visual design process for creating interactive interfaces for applications such as web sites, DVD’s, mobile devices, and interactive kiosks, to name a few. The AS degree aims to prepare students for careers in web design, graphic design, and multimedia using the full Adobe Creative Suite Master Collection of applications and front-end interface programming technologies such as HTML, CSS, and JavaScript.

    Interface Design is an inter-disciplinary area of study that includes multiple domains such as art, design, communications, and computer science. There are several related sub-domains such as Human-Computer Interaction (HCI), User Experience Design (UXD), User Centered design (UCD), Information Architecture (IA), and Interaction Design (IxD). At KCC, New Media Arts students begin their study with a foundation in fine art and design with studio classes in topics such as drawing, photography, and an introduction to visual arts and design. They build upon this foundation with classes in graphic design including typography, graphic symbolism, and corporate identity. Integrated within the curriculum are key interface design courses that address both the visual design process and the technological and l programming practices for web page production. Foundational interface programming skills are developed through HTML, CSS, and Javascript. Students design fully custom interfaces then code the front-end by hand create and implement interactive Web sites based on specific target audiences, using digital imaging and design concepts by expanding the motion graphic design skills that incorporate the use of text, graphics, video footage and sound editing.

    • Program Student Learning Outcomes: Upon successful completion of the AS degree in New Media Arts with a concentration in Interface Design, the student should be able to:
      • Apply knowledge of the theory, history, and principles of design and animation in the creation of new media art.
      • Apply successful problem-solving skills utilizing industry standard applications, technologies, and techniques in the creative and technical production process.
      • Participate as a team member to make collaborative decisions toward shared objectives with civility, interpersonal skills, and a respect for cultural diversity.
      • Communicate effectively both visually and verbally in the classroom, community, and industry.
      • Synthesize the concepts and skills in the creation of a culminating project that integrates conceptual thinking and aesthetic application.

     

    For more info about Kapi‘olani CC’s program, please visit their site.

     

     

     

    Contact an Advisor

    Stephen Harris, counselor

    Contact an Admission Specialist

    MELE

    Honolulu Community College
    Prerequisites


    • C or higher in ENG 22/60 or ESL 23 or placement in ENG 100
    • C or higher in MATH 24 or placement in MATH 25

    Core Requirements


    Core requirements reflect two MELE pathways (Audio Engineering and Music Business). Please contact your campus advisor to be sure that you are completing the core requirements for that path.

    • Written Communication (FW)
      • ENG 100 Composition I
    • Symbolic Reasoning (FS)
      • MATH 100 Survey of Mathematics
    • SP 151 Personal and Public Speech
    • ART 101 Intro to Visual Arts or ART 113 Introduction to Drawing
    • PHIL 101 Intro to Philosophy or REL 150 Intro to World’s Major Religion
    • ECON 130 Principles of Economics- Microeconomics or ECON 131 Principles of Economics-Macroeconomics
    • ACC 201 Elementary Accounting I
    • HIST 151 World Civilization I or HIST 152 World Civilization II
    • ICS 100 Computer Literacy and Applications
    • CENT 112 Fundamentals Electronics
    • Any BIOL & BIOL Lab (Any biological science course plus lab)
    • PHYS 100 Survey of Physics and Lab
    • JOUR 150 The Press and Society
    • ACC 202 Elementary Accounting II
    • BLAW 200 Legal Environment of Business
    • HWST 107 Hawaii: Center of the Pacific
    • MELE requirements (credits vary)
      • MELE 101 – Survey of Music & Entertainment Business
      • MELE 102 – Survey Of Recording Technology
      • MELE 103 – Modern Music & Theory For the Music & Entertainment Professional
      • MELE 201 – History of the Recording & Entertainment Industry
      •  MELE 202 – Public Relations in the Music & Entertainment Industry
      • MELE 203 – Intellectual Properties in the Music & Entertainment Industry
      • MELE 204 – Music Publishing in the Entertainment Industry
      • MELE 205 – Concert and Event Production
      • MELE 211 – Audio Engineering I
      • MELE 212 – Digital Audio: Theory and Workstations
      • MELE 213 – Studio Production
      • MELE 215 – Sound Reinforcement
      • MELE 220 – Audio Engineering I
      • MELE 275 – Practicum

     

    Electives


    NA

    Program Overview

    Music & Entertainment Learning Experience (MELE) utilizes a comprehensive music business and production curriculum meeting the requirements for entry-level training of music industry and production professionals. The curriculum focuses on combining academic experience with real-world applications to prepare students to work in the rapidly evolving global music industry of the 21st century. The program core offers a rounded curriculum grounding students in the basics of the music industry, sound recording and the business of music.

    The MELE program offers two distinct degree paths. The Associate of Science (AS) in Music Business & Production and the Associate of Science (AS) in Audio Engineering Technology may be earned during a four-semester sequence:

    AS in MELE Music Business & Production: This curriculum requires special focus on business related courses, including accounting, business law, and economics, as well as music business courses. Music business courses include a survey of the music business, music publishing, intellectual properties, and others.

    AS in MELE Audio Engineering Technology: This curriculum focuses on the engineering and production of music recording. Audio engineering courses include studio production, audio engineering, and studio maintenance and electronics.

    • Program Learning Outcomes; upon successful completion of the MELE program, students will be able to:
      • Demonstrate an understanding of professional and ethical standards in the entertainment and music business. (All MELE majors)
      • Describe the economic, musical and technological developments and new business models of the recording industry. (All MELE majors)
      • Demonstrate the ability to solve technical problems. (All MELE majors)
      • Explain the careers, contracts, law, processes and economics of the music business. (Music Business majors)
      • Prepare public relations programs for entertainment and music business clients. (Music Business majors)
      • Describe various types of intellectual property and copyright laws within the music industry. (Music Business majors)
      • Identify the role of music publishing in the entertainment and music business. (Music Business majors)
      • Describe the importance of appreciating diversity and global perspectives in the entertainment and music business. (Music Business majors)
      • Demonstrate an understanding of music production. (Audio Engineering majors)
      • Demonstrate an understanding of the use of recording technology. (Audio Engineering majors)
      • Demonstrate an appropriate mastery of techniques and skills used in operating studio equipment and sound systems. (Audio Engineering majors)

     

    For info about the Honolulu CC’s program, please visit their site.

     

     

     

     

    Contact an Advisor

    Erica Balbag-Gerard

    Contact an Admission Specialist

    Digital Media Arts

    Kauaʻi Community College
    Prerequisites


    N/A

    Core Requirements


    • Digital Media Arts: Digital Graphic Design Certificate Requirements:
      • ART 112: Introduction to Digital Media Arts
      • ART 115: Introduction to 2D Design
      • ART 125: Introduction to Graphic Design
      • ART 225: Intermediate Graphic Design
      • ART 229: Interface Design
    • Digital Media Arts: Digital Film/Video Certificate
      • ART 117: Introduction to Screenwriting
      • ART 157: Introduction to Digital Video/Storytelling
      • ART 248: Digital Post-production
      • ART 250: Film and World History Since WWII
      • ART 267: Intermediate Digital Video/Storytelling

     

    Electives


    • Digital Media Arts: Digital Graphic Design Certificate Requirements:
      • 3 credit hours of ART course electives

    Program Overview

    Digital Media Arts: Digital Graphic Design/Digital Film/Video Certificate

    Students in the Digital Media Arts program will receive instruction in graphics hardware and software; digital imaging; print preparation; page layout and design; desktop publishing; and applicable principles of graphic design for print, video, interactive multimedia and web graphics. Students will receive a solid foundation in elements of art and principles of design.

    For more info about Kaua‘i CC’s certificate program, please visit their site.

     

     

    Contact an Advisor

    Matt Fulmer

    Contact an Admission Specialist

    Creative Arts

    Windward Community College
    Prerequisites

    banner2

    NA

    Core Requirements

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    The Academic Subject Certificate in Art: Drawing and Painting consists of 21 credits. At least half of the classes must be taken at WCC.

    • ART 113 Introduction to Drawing
    • ART 114 Introduction to Color
    • ART 115 Introduction to 2D Design
    • ART 123 Introduction to Oil Painting
    • ART 213 Intermediate Drawing
    • ART 214 Introduction to Life Drawing
    • ART 224 Painting from Life

    Certificate of Competence in Web Support Courses:

    • ICS 107: Web Site Development
    • ICS 123: Introduction to Audio and Video Editing
    • ICS 208: Website Design

    Electives

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    In addition, the drawing and painting faculty strongly recommend that the student complete:

    • ART 101 Introduction to the Visual Arts
    • ART 111 Introduction to Watercolor Painting
    • ART 270 Introduction to Western Art

    Program Overview

    The purpose of this Academic Subject Certificate in Drawing and Painting is to provide pre-professional training for students planning careers in the Visual Arts in the areas of drawing and painting. The certificate would meet the goals of students who plan to (1) transfer to a 4-year institution and earn a Bachelor of Fine Arts degree (BFA) and/or, (2) become a professional artist exhibiting in galleries and completing portraiture commissions, and/or, (3) enter a career in commercial art.

    • Upon successful completion of this certificate, students will be able to:
      • Make accurate drawings and paintings from observation.
      • Apply the visual elements of line, shape, light and shadow, color, texture, and the design principles of balance, rhythm, focal points, implied movement, and unity in works of art.
      • Draw the human figure accurately and expressively.

    he Information Computer Science Certificate of Competence in Web Support is a competency based program designed for the novice or professional information worker who has little to no experience in Web support. This certificate is appropriate for upgrading the Web skills of industry members or for administrative support occupations.

    • Upon successful completion of this program, students will be able to:
      • Design a professional website with Web tools.
      • Upload the website with interactive Web components.
      • Modify and update the website and add new components as needed.
      • Develop and produce a published product.
    Contact an Advisor

    Information pending

    Contact an Admission Specialist

    Creative Media

    UH Maui College
    Prerequisites

    Information pending

    Core Requirements

    Information pending

    Electives

    Information pending

    Program Overview

    Information pending

    Contact an Advisor

    Daniel Kruse

    Contact an Admission Specialist

    Humanities – Creative Media

    UH West O‘ahu
    Prerequisites

    Students with an earned degree from one of the following programs may be eligible to waive some of the foundational requirements:

    • AS in Television Production (Leeward CC)
    • AS in Digital Media (Leeward CC)
    • AS in New Media Arts (Kapi‘olani CC)
    • AS in MELE (Honolulu CC)
    • AS in Communication Arts (Honolulu CC)

    Graduates of other creative media or communications programs will also be considered for admission. Concentration, Division and General Education course work will enhance the abilities of those seeking a career in creative media industries and/or graduate study in an MFA, MA, or PhD program.

     

    Core Requirements

    General Education Core and Graduation requirements (as of Catalog 2015 – 2016):

    Lower division (100-200-level) foundational course work (or have completed an AS in a media design program; please consult with Sharla Hanaoka) (15 – 21 credits)

    • ART 101 Introduction to Visual Arts
    • ART 107D Introduction to Digital Photography
    • ART 112 Introduction to Digital Art
    • ART 113D Intro to Digital Drawing
    • ART 229 Interface Design
    • ART 126 3D Computer Graphics
    • ART 157 Digital Storytelling
    • ART 158 History of Animation
    • ART 221 Design for Print or Web
    • ART 240 Typography and Color in Design
    • CM 120 Introduction to Digital Video
    • CM 140 History of Video Games
    • CM 142 Introduction to Video Game Designs
    • CM 150 Film Analysis and Storytelling
    • ICS 101 Digital Tools for the Information World
    • ICS 111 Introduction to Computer Science I
    • TVPR 210 Film & Video History, Criticism, Ethics & Aesthetics
    • TVPR 211 Film & Video Storytelling & Scriptwriting

    Humanities Core requirements (18 credits)

    • Creative Media Concentration requirements (51 credits)
    • CM 400 (alpha) Creative Media Master Class (3)
    • CM 491Creative Professionals (3)
    • ART 311D Design in Public Spaces (3) or ART 320 Web Design & Development (3)
    • CM 314 Music, Sound & Media (3)
    • CM 390 (alpha) Creative Media Internship (3)
    • CM 320 (alpha) Topics in Creative Producing (3)

    Complementary Area: Film/Drama Studies (6 credits from English Film/Drama cluster): 

    • ENG 360 Literature & Film (3)
    • ENG 361History of Film (3)
    • ENG 367(alpha) Genres & Directors (3)
    • ENG 441Gender & Sexuality in Literature & Film (3)
    • ENG 445 Shakespeare (3)
    • ENG 462(alpha) Studies in Drama (3)
    • ENG 465 History of Theatre (3)

    3 credits of Senior Practicum WI (CM 490) or Senior Project WI (CM 491)

    Varying credits of Electives

    Electives

    9 – 12 credits from the following (as of Catalog 2015 – 2016):

    • CM 315 Interactive Applications
    • CM 316 User Experience
    • CM 317 Motion Graphics
    • CM 340 The Modern Game Industry
    • CM 341 Writing and Storytelling for Video Games
    • CM 342 Applied Game Design
    • CM 343 Game Level Design
    • CM 350 Creative Strategy
    • CM 351 Innovative Advertising
    • CM 352 Transmedia and Emerging Media
    • CM 358 Web Series Production
    • CM 359 Branded Entertainment: Online Video Campaign
    • CM 391 Game Design Project
    • HIST 325 Asian Economies, Business, & Consumers (3)
    • HIST 326 Japan Cool: Anime, Manga, and Film
    • HIST 464 The Triumph of Mass Culture: The US Since 1920
    • HPST 461 Traditional Art of Hawaii
    • HPST 462 Traditional Art of the Paciic
    • PHIL 439 Philosophy and Film

    Program Overview

    Creative Media is both a 4 year and 2 + 2 transfer pathway for students interested in pursuing or continuing on in the Creative Media Arts. Integrating various media domains, such as design, storytelling, and technology, the UHWO Humanities/Creative Media program provides study and extended practice in the student’s chosen area of competence. Course requirements address development and maintenance of existing artistic skills; foster support for a broader understanding of related disciplines including humanities and technology; and provide experience in working in multidisciplinary teams on realistic problems. The 4 year student will develop within the breath of Creative Media arts that enables them to engage in creative problem solving from a multi-discipline approach. The transfer student will be introduced to the breath of the humanities while reinforcing their depth of knowledge in the Creative Media fields.

    A bachelor’s degree in Creative Media opens many opportunities for positions in graphic and web design, digital video production, and other digital media outlets. On average, starting salaries range from $35,000 – 55,000 depending on creative industry and size of firm.

    In Hawai‘i the creative sector supports a wide spectrum of commercial businesses, individuals, cultural enterprises and non-profit institutions. Creative enterprises produce, directly or indirectly, a range of goods services that are the product of artistry, design, aesthetic value or cultural enterprise. As a whole, employment in this sector grew nearly 10 percent from 2002 to 2008, compared to 14 percent nationally. The average earnings in the sector in 2007 were nearly $50,000. In 2012, the thirteen creative industry groups accounted for an estimated 47,700 jobs in the State, nearly 6% of all civilian jobs. Performing/Creative Arts were the largest group in the sector, accounting for almost 20% of jobs in the sector.

    Contact an Advisor

    Sharla Hanaoka, Associate Director UHWO Creative Media

    Contact an Admission Specialist