Hi, my name is Ashlynn Miyashiro. I live in Honolulu, Hawaii. I have been creating since I was a little kiddo. I taught myself how to use video editing software and would sit at my computer making videos for hours on end. I decided that I wanted to work in the film industry. Another few years later I taught myself how to use photoshop and I loved it so much that I decided I wanted to be a graphic designer instead. Although I had my dreams of working in the creative field, unfortunately, I was lead to believe that I would never make a living in the industry. So I changed my concentration to information technology… and I hated it. So I changed back to creative media and it took a while to convince myself that having a career in creative media is possible. I may not know exactly what I want to do but I know that I want to continue to be creative and help people. After graduation, I hope to continue my education to really help me find my passion. This semester, I will be graduating with a Bachelor of Arts degree in Creative Media – Video game design and development. If I were an artistʻs tool, I would be SCISSORS! I like to stay SHARP and precise.
Title: Say What?
Question: What makes gentle-progression games like Animal Crossing, so appealing that it’s used as a way to cope with mental issues?
Background: In this day and age, it is easy to discover a new service or product that claims it can solve your problems. But sympathizing and creating solutions are not always enough to design meaningful experiences. I believe that prior to creating relevant solutions, you must first empathize with your target demographic. Once a developer is able to empathize and feel with their users, rather than feel for them, then they are able to create effective and long lasting products.
To learn more about my project: https://ashlynn.capstone.design/main/