Kapi‘olani Community College

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Campus Overview

The Kapi‘olani Community College began in 1946 as the Kapi‘olani Technical School at a time when Hawai‘i was still a territory of the United States. The innovative school was administered by the Territorial Department of Instruction with a strong academic focus on food service. But in 1959, as Hawai‘i was entering statehood, three additional programs were added: practical nursing, business education and dental assisting. In 1965 the college realigned its academic mission and joined the University of Hawai‘i community college system. From its original home at the corner of Pensacola and Kapi‘olani Boulevard to its current location on the slopes of scenic Diamond Head, Kapi‘olani CC is poised to take its place at the head of the technical renaissance of the 21st century!

Kapi‘olani Community College is accredited by the Accrediting Commission for Community and Junior Colleges of the Western Association of Schools and Colleges (ACCJC-WASC), 10 Commercial Blvd., Suite 204, Novato, CA 94949, (415) 506-0234, an institutional accrediting body recognized by the Council for Higher Education Accreditation and the U.S. Department of Education.

New Media Arts – Animation

Prerequisites


  • ART 101 Introduction to Visual Arts
  • ART 113 Introduction to Drawing
  • ART 107 Introduction to Photography
  • ART 115 Introduction to Design
  • ART 112 Introduction to Digital Arts
  • (Select one)
    • ART 116 Introduction to 3D Composition or ART 123 Introduction to Painting
    • ART 123 Introduction to Painting

Core Requirements


  • Written Communication (FW) Elective (Select one)
    • ENG 100 Composition I or ESL 100 Composition I
  • Symbolic Reasoning (FS) Elective (Select one)
    • MATH 100 Survey of Mathematics or higher or PHIL 110 Introduction to Deductive Logic or BUS 250 Applied Math in Business
  • KCC AS/NS A.S. Natural Sciences Elective
    • (100 level or higher) – See the reverse side for a list of recommended AS/NS Gen Ed course options.
    • ASTR 110, 280; BIOC 244; BIOL 101, 124, 130, 171, 172 BOT 101, 130, 201; CHEM 100, 151, 161, 162 FSHE 185; GEOG 101; GG 103; ICS 100, 111; ME 213; MICR 130, 140; OCN 201; PHYL 160; PHYS 100, 122, 151; ZOOL 141, 142, 200
  • KCC AS/SS A.S. Social Sciences Elective
    • (100 level or higher) – See the reverse side for a list of recommended AS/SS Gen Ed course options.
    • ANTH 200; ASAN 100; BOT 105; COM 201; ECON 120, 130, 131 FAMR 230; GEOG 210; JOUR 150; LAW 101; PACS 108; POLS 110, 120, 130, 171, 207, 270 PSY 100, 170, 202, 212, 240, 260, 270 SLT 102, 103; SOC 100, 214, 218, 231, 251, 257 SOCS 225; SP 181; SSCI 260
  • Animation Requirements (39 credits)
    • ART 126 3D Computer Graphics 1
    • ART 156 Digital Painting
    • ART 202 Digital Imaging
    • ART 214 Life Drawing
    • ART 157 Film Analysis & Storytelling
    • ART 212 Digital Animation
    • ART 226 3D Computer Graphics II
    • ART 246 3D Computer Graphics III
    • ART 284 Animation Studio
    • ART 294 NMA Practicum or ART 293 NMA Internship
    • ART 284 Animation Studio
    • ART 296 Demo Reel Development
    • ART 294 NMA Practicum or ART 293 NMA Internship

Electives


NA

 

 

Program Overview

The Animation specialization prepares students for careers in 3D computer animation, digital post-production, and special effects. The animation curriculum is designed to introduce the full CG pipeline. Major topics include modeling, texturing, surfacing, animating, lighting, and rendering. By exposing students to a wide spectrum of skills and techniques used in the industry, the aim of the degree is to prepare students to be generalists who may later develop a sub-speciality as they continue their studies or enter the field to learn more about CGI and 3D animation.

Courses includes 3D computer graphics 1, 2, & 3, film analysis and storytelling, digital painting, and digital animation. Additional courses include digital imaging, animation studio, and demo reel development. Animation courses are taught using Academy Award winning Maya 3D animation and effects software.

In addition to graduating with a demo reel of all of their course work, NMA animation students participate in a year-long practicum class where students collaborate to produce a D animated short film. Past NMA practicum short films have won several awards at state, national, and international film festivals.

  • Program Student Learning Outcomes: Upon successful completion of the AS degree in New Media Arts with a concentration in Animation, the student should be able to:
    • Create animation in 3D formats.
    • Identify and effectively apply conceptual thinking skills that are important in animation.
    • Identify and effectively apply design and animation principles in the development of 3D animation.
    • Describe and draw conclusions about the relation animation has to the contemporary world.
    • Create works that demonstrate an understanding of the history, theory, and aesthetics of animation production.
    • Demonstrate successful problem-solving that results from experimentation, exploration, and the taking of risks during the creative problem solving process.
    • Demonstrate effective use of programming to create animation appropriate to the audience and purpose.
    • Create materials to convey the developmental stages of animation projects.
    • Work as a team member to make collaborative decisions when appropriate and exercise independent judgment when appropriate.
    • Draw illustrations for use in computer-based products in a variety of styles.
    • Create electronic production and presentation materials to convey the developmental stage of motion graphics projects.
    • Demonstrate basic techniques of character and narrative development as applied to motion graphic design.
    • Communicate clearly and effectively in working groups and during critiques.
    • Effectively write about and defend coursework conceptually.
    • Identify and effectively apply conceptual thinking skills that are important in animation.
    • Demonstrate competence in digital image input and processing and 3D animation authoring software.
    • Use 3D modeling, texturing, and rendering techniques effectively in the creation of animation.
    • Draw a variety of styles of illustrations for use in computer-based products.
    • Create electronic production and presentation materials to convey the developmental stage of animation projects.
    • Demonstrate the basic techniques of character and narrative development as applied to animation.

 

For info about Kapi‘olani CC’s program, please visit their site.

 

 

Contact an Advisor

Stephen Harris, counselor

Contact an Admission Specialist

New Media Arts – Interface Design

Prerequisites


To be taken (or currently taking) prior to applying (listed in no particular order):

  • ART 101 Introduction to Visual Arts
  • ART 113 Introduction to Drawing
  • ART 107 Introduction to Photography
  • ART 115 Introduction to Design
  • ART 112 Introduction to Digital Arts

Core Requirements


  • Written Communication (FW) Elective (Select one)
    • ENG 100 Composition I or ESL 100 Composition I
  • Symbolic Reasoning (FS) Elective (Select one)
    • MATH 100 Survey of Mathematics or higher or PHIL 110 Introduction to Deductive Logic or BUS 250 Applied Math in Business
    • KCC AS/NS A.S. Natural Sciences Elective
      • (100 level or higher) – See the reverse side for a list of recommended AS/NS Gen Ed course options.
      • ASTR 110, 280; BIOC 244; BIOL 101, 124, 130, 171, 172 BOT 101, 130, 201; CHEM 100, 151, 161, 162 FSHE 185; GEOG 101; GG 103; ICS 100, 111; ME 213; MICR 130, 140; OCN 201; PHYL 160; PHYS 100, 122, 151; ZOOL 141, 142, 200
    • KCC AS/SS A.S. Social Sciences Elective
      • (100 level or higher) – See the reverse side for a list of recommended AS/SS Gen Ed course options.
      • ANTH 200; ASAN 100; BOT 105; COM 201; ECON 120, 130, 131 FAMR 230; GEOG 210; JOUR 150; LAW 101; PACS 108; POLS 110, 120, 130, 171, 207, 270 PSY 100, 170, 202, 212, 240, 260, 270 SLT 102, 103; SOC 100, 214, 218, 231, 251, 257 SOCS 225; SP 181; SSCI 260
    • Interface Design Requirements (48 credits)
      • ART 120 Intro to Typography
      • ART 124 Intro to Graphic Design
      • ART 127 Graphic Symbolism
      • ART 128 Interface Programmin I
      • ART 129 Corporate Identity
      • ART 159 History of Communication Design
      • ART 202 Digital Imaging
      • ART 229 Interface Design I
      • ART 249 Interface Design II
      • ART 257 Motion Graphic Design
      • ART 258 Interface Programming II
      • ART 285 Interface Design Studio (x2)
      • ART 293 NMA Internship
      • ART 293 NMA Internship

Electives


NA

Program Overview

In the Interface Design specialization, students learn key principles and technologies behind the visual design process for creating interactive interfaces for applications such as web sites, DVD’s, mobile devices, and interactive kiosks, to name a few. The AS degree aims to prepare students for careers in web design, graphic design, and multimedia using the full Adobe Creative Suite Master Collection of applications and front-end interface programming technologies such as HTML, CSS, and JavaScript.

Interface Design is an inter-disciplinary area of study that includes multiple domains such as art, design, communications, and computer science. There are several related sub-domains such as Human-Computer Interaction (HCI), User Experience Design (UXD), User Centered design (UCD), Information Architecture (IA), and Interaction Design (IxD). At KCC, New Media Arts students begin their study with a foundation in fine art and design with studio classes in topics such as drawing, photography, and an introduction to visual arts and design. They build upon this foundation with classes in graphic design including typography, graphic symbolism, and corporate identity. Integrated within the curriculum are key interface design courses that address both the visual design process and the technological and l programming practices for web page production. Foundational interface programming skills are developed through HTML, CSS, and Javascript. Students design fully custom interfaces then code the front-end by hand create and implement interactive Web sites based on specific target audiences, using digital imaging and design concepts by expanding the motion graphic design skills that incorporate the use of text, graphics, video footage and sound editing.

  • Program Student Learning Outcomes: Upon successful completion of the AS degree in New Media Arts with a concentration in Interface Design, the student should be able to:
    • Apply knowledge of the theory, history, and principles of design and animation in the creation of new media art.
    • Apply successful problem-solving skills utilizing industry standard applications, technologies, and techniques in the creative and technical production process.
    • Participate as a team member to make collaborative decisions toward shared objectives with civility, interpersonal skills, and a respect for cultural diversity.
    • Communicate effectively both visually and verbally in the classroom, community, and industry.
    • Synthesize the concepts and skills in the creation of a culminating project that integrates conceptual thinking and aesthetic application.

 

For more info about Kapi‘olani CC’s program, please visit their site.

 

 

 

Contact an Advisor

Stephen Harris, counselor

Contact an Admission Specialist